Cut out sphere What im looking for it this exactly behaviour but what i need is that is compatible with URP, as you may see im just starting with S ...
Cut out sphere What im looking for it this exactly behaviour but what i need is that is compatible with URP, as you may see im just starting with S ...
I was trying to mask a sprite using a stencil buffer and it works fine untill I add some transparency to it. The mask works using the whole texture, b ...
I want to mask a rectangle shape with two different shapes Shape 1 Which is in shape of a circle Shape 2 Which is in shape of rectangle This is t ...
I am trying to make a hole in a solid object(box) using stencil method in ThreeJS. I found few web pages and similar questions on the net in this rega ...
I am trying to use a stencil test to clip and create borders for 2d content, but it does not seem to work. It might be a platform issue, I am running ...
I have two planar shadows of the same object coming from the same light source - one that casts on the floor and one to cast on the wall when the obje ...
I want to have an object which is greyed out (grayscale) when it is inside a specific mesh. For now, I have followed some videos and used the stencil ...
I'm using LibGDX to render 2d fog-of-war type functionality. This involves drawing a dark rectangle over the entire map with transparent holes in it w ...
I want to implement stencil shadows, and not have to work with individual lights on CPU side (recording buffers that alternate pipelines for each ligh ...
Is it possible that Sprite Renderer in a HoloLens2 Unity Project, which are masked via a SpriteMask are only visible on one eye in the final HoloLens2 ...
I have created a shape in my stencil buffer (black in the picture below). Now I would like to render to the backbuffer. I would like one texture on th ...
I am drawing two different stencil masks at the same location and would want my mask 1 to only affect shape1 and Mask 2 to affect shape 2. This is th ...
I'm trying to implement an effect in my program where i render the silouette of an object when it's behind other objects, similar to how it's done her ...
It seems that no matter what I do the stencil buffer has no effect on what I'm drawing. I'm drawing two rectangles, one is drawn over top of the other ...
I want to have discard in my fragment shader prevent that fragment from writing to the stencil buffer; I had an idea for a visual effect in my game, a ...
Basically, is it possible to implement 1D stencil kernel shown below using pure Thrust? I want this implementation to be as efficient as possible whic ...
Initializing webgl with canvas.getContext("webgl", {stencil : true}) requests a stencil buffer, but not all browsers will actually give you one (for m ...
I want to draw outline with stencil buffer in 3 passes. normal drawing pass outline mask generating pass outline drawing pass the second pa ...
How I can use to stencil buffer for my easiest program? I have read many different themes about it, but I not found a detailed guide about it. I want ...
I am new to OpenGL and i am trying out few experiments especially with the stencil buffers. In my code, I have set the front and back stencil buffers ...