Whenever I add a narrow 3d object like the one below to the scene, I encounter some unwanted artifacts like a repeating texture on the object's surfac ...
Whenever I add a narrow 3d object like the one below to the scene, I encounter some unwanted artifacts like a repeating texture on the object's surfac ...
I created a portfolio website with Threejs. After I published it, I tried accessing it in different browsers and devices and it worked fine. I shared ...
When I drag on an empty stage, it moves fine. But when I do this on my children, it gets annoying. Video of the problem I want to move on the b ...
In OpenGL, when sampling a texture, what is the precision or format used for the location? To elaborate: when sampling with texture(sampler, vTexture ...
I am getting what looks like a precision problem at 16 bit for texture uv. This might be common knowledge, and texture casting to normalized integer, ...
I ran into a debugging issue in a prod environment with Unity Unity 2022.1.24f1 and WebGL. When an exception occurs, I get an unreadable stacktrace. S ...
I have a model and strict requirements for warm up time = 2s. Runtime speed is ok for us now. I already tried to set I turned on parallel shaders ...
I’m working on a ThreeJs project that requires some heavy-duty work done with in a fragment shader so I am looking for a way to use lower quality if t ...
I understand that MAX_TEXTURE_SIZE is GPU-dependent. Is there any information about what GPU's support various max texture sizes? Alternatively, are ...
To clarify I am using Three JS, React-Three-Fiber, React I have disc with points mapped on it, I have calculated the distance of every point to the c ...
Let's say that I have a GL shader I'd want to use as an HTML button background (it's a pretty animated gradient). How can I achieve that? I can think ...
I'm trying to build myself a very simple framework to manage drawing content to the same webgl canvas via multiple views and react. I want to able to ...
I am attempting to call a unity script from JS but there is no MyGameInstance as seen in the Unity Documentation: https://docs.unity3d.com/Manual/webg ...
I have a project, where you use a stacker. thats how it looks in the browser I want to send Data from the C# code like the name of the selected objec ...
I got always black screen for TEXTURE_MIN_FILTER != world.GL.gl.NEAREST world.GL.gl.activeTexture(world.GL.gl['TEXTURE' + t]); world.GL ...
Fairly new to WebGL, though I've been dabbling in it for a few months. I just encountered an issue with trying to blend transparent pixels over an alr ...
I am using the mapbox-gl-js library to render some custom WebGL content using their custom style layer API. However, they have an issue where WebGL co ...
I'm a beginner in WebGL and graphics programming in general. I'm trying to render procedurally generated terrain. My first stab at this seemed to work ...
After drawing a triangle, I want to use the readPixels method to get the pixel information, but I can't get it with the following code. const ...
Followed this example but the vertex shader doesn't compile after threejs v0.118.0: https://codesandbox.io/s/shader-light-shadow-experiments-forked-5e ...