cost 240 ms
Texture coordinate inaccuracy

I am getting what looks like a precision problem at 16 bit for texture uv. This might be common knowledge, and texture casting to normalized integer, ...

Measuring WebGL efficency

I’m working on a ThreeJs project that requires some heavy-duty work done with in a fragment shader so I am looking for a way to use lower quality if t ...

TEXTURE_MIN_FILTER black screen

I got always black screen for TEXTURE_MIN_FILTER != world.GL.gl.NEAREST world.GL.gl.activeTexture(world.GL.gl['TEXTURE' + t]); world.GL ...

2022-12-16 16:09:34   1   18    webgl  

 
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