I'm trying to create a shader which can crop or expand a texture (along the x axis) so far this is what I've come up with on the cropping part: But ...
I'm trying to create a shader which can crop or expand a texture (along the x axis) so far this is what I've come up with on the cropping part: But ...
I'm attempting to distort a "shadow" based on a normal map of the background, which I have access to in my shader. Video You can see here that I ha ...
I'm trying to create a shader which decides the silhouette of the sprite by giving a texture (sampler2D) as input in shader parameter and clips anythi ...
Is it possible to apply a shader while preserving the self color? so far this is what I've come up with but as you can see (on left) it's faded an ...
:) TL:DR When writing a custom spatial shader the ALBEDO color isn't the output color, even if render_mode unshaded is set. Long story I created ...
I am writing a spatial shader in godot to pixelate an object. Previously, I tried to write outside of an object, however that is only possible in Can ...
In a 3D scene in Godot, I am attempting to create a pixel-perfect outline for a Spatial shader (applied after a pixelation effect to ensure the same r ...
I have a project in Godot that renders billboarded quads on top of enemies. The quads(meshinstances) are children nodes of the enemy nodes. I want to ...
I'm trying to apply a pixelation shader to my textures and I need it to be applied only once, after that I can reuse my shader generated images as tex ...
I'm trying to create a pixelation shader which I can view through the camera2D node something like this but instead of black and white I need pixelati ...
how can i use the visual shader in the enviroment sky godot 3.4 any idea? I dont have nothing else to put.. ...
I need to pass an array of integers to a shader as a uniform. As uniform arrays are not yet supported, I'm using a FORMAT_R8 texture/isampler2D to ach ...