Im working on my little project and here is some code: Quad definitions: Shader definition: Here are the bindings: Final bindings and drawin ...
Im working on my little project and here is some code: Quad definitions: Shader definition: Here are the bindings: Final bindings and drawin ...
Though I've understood the state design of OpenGL enough to work with it, I've still struggled visualizing the inner workings on the CPU/GPU. Currentl ...
I want to compare two columns named Debit and Credit to check that every transaction amount in Debit column is present in the Credit column. I have us ...
I am making a little game in python, which renders cubes. There are unexpected lines between cubes, and they disappear when we get closer. My code: ...
I'm really new to this community. I'm sorry for any mistakes in advance.I'm making a game like minecraft with GLFW and OpenGL. The problem is, it just ...
For drawing a heatmap in OpenGL we want to give each point x,y, and value. We could just store a vbo with these values and split it into two vertexat ...
I created a minimal setup with a fragment shader setting the color to write, so not even a parameter. The vertex shader passes in a matrix and transfo ...
Suppose we are drawing a cube in 3 ways: points, wireframe and shaded. The same 8 points are used for both drawing commands, but the points can just b ...
I'm making a basic voxel rendering class with python using glfw. I'm using glBufferSubData instead of glBufferData, but it won't render. Here is the c ...
I have been, with pygame and pyopengl (oh and obviously Python), been trying to make a little tile-based 2D game, but I'm having trouble with the rend ...
I have an OpenGL project where I wanted to wrap all the objects in classes. I started with the VBO. Before wrapping, the code looked something like th ...
The problem I'm just trying to make a game like minecraft, but I just can't add to a vbo from a thread. The strange thing is that the logs appear two ...
I've already looked all over the internet for the past couple days and I cannot find a fix to this problem. I believe I've got the basic debugging stu ...
I've got a Vertex Buffer Object (VBO) that I typically use (with an appropriate VAO) to draw points with lines between them via two calls to glDrawArr ...
EDIT: Figured it out, but if anyone has some pointers on my code, it would be greatly appreciated! Crazy how such a small mistake will cost you days o ...
I am working in blueprism and I have to loop through a collection to write back certain columns in the collection to a word file (using Business Objec ...
I'm having a hard time finding information / explanations for how to properly bind and unbind the vertex buffer object and the color buffer object and ...
When calling glDeleteVertexArrays(1, vao_id) or glDeleteBuffers(1, vbo_id) produces a type error: Traceback (most recent call last): File "C:\Users\O ...
Im writing gcode sender. I want visualize path of machine work by lines (and separate G00 move lines by other color). To render element I used VBO and ...
I have been learning OpenGL recently and I have got bit confused about shaders and the VBOs. Basically, I am confused on how my vertex shader knows ab ...