I have just began using Bullet Physics with OpenGL and I have a box that falls on top of another box. I'm just not sure if I have to manually add the ...
I have just began using Bullet Physics with OpenGL and I have a box that falls on top of another box. I'm just not sure if I have to manually add the ...
I want to use Bullet3 to simulate physics in my application. I built the engine following instructions from https://github.com/bulletphysics/bullet3/b ...
I would like the 'banana' to be shown when the space bar is pressed, while it follows the character movement, and then to be fired upon the release of ...
It works 50 by 50%: I use a timer for redrawing: I call collider's drawing (m_pWorld->debugDrawWorld();) like this: I have the DebugDrawe ...
I've been working on implementing a car in my game using bullet physics. The physics of the car uses btRaycastVehicle and the code is mostly based on ...
[grade 12 momentum -physics questions need assisance with 6.3][1] How to calculate the final velocity of a body given two graphs of two objects of ne ...
first, I've searched about btHeightfieldTerrainShape, and then i realized that constructor doesn't need any normal data. is it compute normal itself b ...
I'm trying to use the Bullet Physics library within MATLAB. I need to do Collision detection and therefore I wanna use the GJK algorithm. In MATLAB it ...
I am trying to wrap my head around this for quite some time now: I have a kinematic RigidBody instance with a box shape. I have a static floor object ...
Is it possible to create physics simulation without the render object? I tried but it prints the identity matrices: from panda3d.bullet import Bulle ...
I am building a sandbox for playing around and testing ammo.js (a javascript port of the Bullet physic engine v2.82). So this question should apply to ...
I can't change the restitution (bounciness) either globally or on a per mesh basis when using ammo physics. So far I've included the libraries: Ad ...
I have built bullet3-3.08 on Windows using cmake (commands have been executed from the build folder created in the bullet3-3.08 directory): I have ...
I'm using bullet to manage any of my physics problems. Now I'm trying to do something like a 'sensor', the goal is easy, other bodies are doing their ...
Working on a character controller in Bullet Physics engine that uses a rigidbody, specifically crouch functionality. I've run into an issue where Bull ...
So I grabbed latest code from https://github.com/bulletphysics/pybullet_robots I modified laikago.py example to the following, I'm only controlling on ...
I am creating a demo game with the book Building a 3d Game with Libgdx. Gravity seems not to be working at all, so I draw debug line with debugDrawer ...
How would I find the percent of mechanical energy lost to thermal energy due to friction if a 3.250g bullet enters a wooden block with a velocity of 8 ...
I had an earlier post deleted because there are similar posts. I appreciate that but because I am so inexperienced with pygame (I literally began usin ...
How can I get a Forward, Right, and Up Vector from a Transformation Matrix? I want to use these vectors as a basis to apply force to rigid bodies in ...