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如何在OpenCV中最好计算光线线段的交点? 并获得其交点和距原点的距离?

[英]How to calculate ray-line segment intersection preferably in OpenCV? And get its intersection points and distance from origin?

I have 4 lines segment, A, B, C and D. Each line is represented as two points. 我有4条线段,A,B,C和D。每条线表示为两个点。 Eg. 例如。 line A is represented as point A1 and point A2. 线A表示为点A1和点A2。

在此处输入图片说明

What I want is 我想要的是

  1. point X, which is the point where line A ray intersect with line B X点,A线与B线相交的点
  2. distance between X and A1(origin) X和A1之间的距离(原点)

When testing for intersection, line A ray should not 测试相交时,线A射线不应

  1. intersect with line segment D 与线段D相交
  2. intersect with line segment C 与线段C相交

How do I do this? 我该怎么做呢?

Finally got it working on OpenCV C++. 终于让它可以在OpenCV C ++上运行。 Based on this https://stackoverflow.com/a/32146853/457030 . 基于此https://stackoverflow.com/a/32146853/457030

// return the distance of ray origin to intersection point
double GetRayToLineSegmentIntersection(Point2f rayOrigin, Point2f rayDirection, Point2f point1, Point2f point2)
{
    Point2f v1 = rayOrigin - point1;
    Point2f v2 = point2 - point1;
    Point2f v3 = Point2f(-rayDirection.y, rayDirection.x);

    float dot = v2.dot(v3);
    if (abs(dot) < 0.000001)
        return -1.0f;

    float t1 = v2.cross(v1) / dot;
    float t2 = v1.dot(v3) / dot;

    if (t1 >= 0.0 && (t2 >= 0.0 && t2 <= 1.0))
        return t1;

    return -1.0f;
}

// use this to normalize rayDirection
Point2f NormalizeVector(Point2f pt)
{
    float length = sqrt(pt.x*pt.x + pt.y*pt.y);
    pt = pt / length;
    return pt;
}

// gets the intersection point
Point2f GetRayIntersectionPoint(Point2f origin, Point2f vector, double distance)
{
    Point2f pt;

    pt.x = origin.x + vector.x * distance;
    pt.y = origin.y + vector.y * distance;

    return pt;
}

Should be self explanatory. 应该自我解释。

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