简体   繁体   English

如何从Swift 4.0中的另一个类调用方法

[英]How to call method from another class in Swift 4.0

I am working an an app that involves a wheel. 我正在开发一个涉及车轮的应用程序。 I want to execute a function in another class when the angular velocity reaches 0 after being spun. 我想在旋转后角速度达到0时在另一个类中执行一个函数。

The setup is that I have a SKView embedded in a view controller. 设置是我将SKView嵌入在视图控制器中。 I have a class called WheelView that is tied to that SKView. 我有一个名为WheelView的类,该类与该SKView关联。

Full class: https://github.com/swiftishard/wheelpractice2/blob/master/WheelView.swift This is the relevant portion of code. 完整的类: https : //github.com/swiftishard/wheelpractice2/blob/master/WheelView.swift这是代码的相关部分。

class WheelDelegate: NSObject, SKSceneDelegate {



func didSimulatePhysics(for scene: SKScene) {

    guard let wheelScene = scene as? WheelScene else { return }
    if (wheelScene.wheel.physicsBody?.angularVelocity ?? 0.0) > 0.0 {
        print(wheelScene.wheel.physicsBody?.angularVelocity)
        if(wheelScene.wheel.physicsBody?.angularVelocity ?? 0.0) < 25.0 {
            wheelScene.wheel.physicsBody?.angularVelocity = 0.0
            if(wheelScene.wheel.physicsBody?.angularVelocity ?? 0.0) == 0.0 {

                print("CALL METHOD FROM ANOTHER VIEW CONTROLLER")

            }

        }
    }
}

} }

Main view controller where method to call is located 调用方法所在的主视图控制器

  import UIKit

class Main: UIViewController {
    func methodToCall() {
        print("METHOD CALLED")
    }

    override func viewDidLoad() {
        super.viewDidLoad()
        // Do any additional setup after loading the view, typically from a nib.
    }


}

So how would I call methodToCall from the didSimulatePhysics code? 那么我该如何从didSimulatePhysics代码中调用methodToCall

I'm assuming WheelDelegate is created within Main as an object. 我假设WheelDelegateMain作为对象创建。

Multiple ways you can do this: 您可以通过多种方式执行此操作:

1) Most common way I have seen is to create a protocol as well as some delegates. 1)我见过的最常见的方法是创建一个协议以及一些委托。

Inside Main class, right below all the imports, you can do. Main类内部,就在所有导入的下面,您可以执行此操作。

protocol ViewControllerTalkingDelegate {
    func methodToCall()
}

Inside WheelDelegate you add this as a global variable WheelDelegate内部,将其添加为全局变量

var delegate:ViewControllerTalkingDelegate?

Then, whenever you create WheelDelegate inside Main 然后,只要在Main内部创建WheelDelegate

let wheelDelegate = WheelDelegate()
wheelDelegate.delegate = self

Then, inside Main at the bottom, you can do 然后,在底部的Main内部,您可以执行

extension Main:ViewControllerTalkingDelegate {
    func methodToCall() {
         //Do Something
    }
}

Now, inside WheelDelegate you can do delegate.methodToCall() . 现在,在WheelDelegate内部,您可以执行delegate.methodToCall() WheelDelegate delegate.methodToCall()

2) Other way I have seen is to pass the 1st class as a variable to the 2nd class. 2)我看到的另一种方法是将第一类作为变量传递给第二类。

Inside WheelDelegate add a global variable 在WheelDelegate内部添加全局变量

var myViewController:Main?

You can then either take in Main as a parameter when initializing or when you create WheelDelegate you can do 然后,您可以在初始化时将Main作为参数,或者在创建WheelDelegate时进行操作

var wheelDelegate = WheelDelegate()
wheelDelegate.myViewController = self

Then inside WheelDelegate you can do 然后在WheelDelegate您可以执行

self.myViewController.methodToCall()

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM