I am working an an app that involves a wheel. I want to execute a function in another class when the angular velocity reaches 0 after being spun.
The setup is that I have a SKView embedded in a view controller. I have a class called WheelView that is tied to that SKView.
Full class: https://github.com/swiftishard/wheelpractice2/blob/master/WheelView.swift This is the relevant portion of code.
class WheelDelegate: NSObject, SKSceneDelegate {
func didSimulatePhysics(for scene: SKScene) {
guard let wheelScene = scene as? WheelScene else { return }
if (wheelScene.wheel.physicsBody?.angularVelocity ?? 0.0) > 0.0 {
print(wheelScene.wheel.physicsBody?.angularVelocity)
if(wheelScene.wheel.physicsBody?.angularVelocity ?? 0.0) < 25.0 {
wheelScene.wheel.physicsBody?.angularVelocity = 0.0
if(wheelScene.wheel.physicsBody?.angularVelocity ?? 0.0) == 0.0 {
print("CALL METHOD FROM ANOTHER VIEW CONTROLLER")
}
}
}
}
}
Main view controller where method to call is located
import UIKit
class Main: UIViewController {
func methodToCall() {
print("METHOD CALLED")
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
}
So how would I call methodToCall
from the didSimulatePhysics code?
I'm assuming WheelDelegate
is created within Main
as an object.
Multiple ways you can do this:
1) Most common way I have seen is to create a protocol as well as some delegates.
Inside Main
class, right below all the imports, you can do.
protocol ViewControllerTalkingDelegate {
func methodToCall()
}
Inside WheelDelegate
you add this as a global variable
var delegate:ViewControllerTalkingDelegate?
Then, whenever you create WheelDelegate
inside Main
let wheelDelegate = WheelDelegate()
wheelDelegate.delegate = self
Then, inside Main
at the bottom, you can do
extension Main:ViewControllerTalkingDelegate {
func methodToCall() {
//Do Something
}
}
Now, inside WheelDelegate
you can do delegate.methodToCall()
.
2) Other way I have seen is to pass the 1st class as a variable to the 2nd class.
Inside WheelDelegate add a global variable
var myViewController:Main?
You can then either take in Main
as a parameter when initializing or when you create WheelDelegate
you can do
var wheelDelegate = WheelDelegate()
wheelDelegate.myViewController = self
Then inside WheelDelegate
you can do
self.myViewController.methodToCall()
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