[英]Java Restarting Game doesn't work (screen switch in libGDX)
In my GameOverScreen
class I have the following method (which renders a Restart Button and should create a new game): 在我的
GameOverScreen
类中,我具有以下方法(呈现“重新启动按钮”并应创建一个新游戏):
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0.42f, 0.42f, 0.7f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
game.batch.begin();
game.batch.draw(AssetManager.gameover,0,0);
if (Gdx.input.getX() < x + WIDTH + 100 && Gdx.input.getX() > x + 50
&& Gdx.input.getY() < HEIGHT + 150
&& Gdx.input.getY() > HEIGHT + 50)
{
game.batch.draw(AssetManager.PlayActive, camera.viewportWidth / 2, camera.viewportHeight - 200, WIDTH, HEIGHT);
if (Gdx.input.isTouched()){
game.setScreen(new GameScreen(game));
}
} else {
game.batch.draw(AssetManager.PlayInactive, camera.viewportWidth / 2, camera.viewportHeight - 200, WIDTH, HEIGHT);
}
}
The problem is that when I click on "Play", it doesn't create a new game. 问题是,当我单击“播放”时,它不会创建新游戏。 Instead, it constantly switches the screens (to the game that I played before and to the
GameOverScreen
.) 而是不断地切换屏幕(切换到我之前玩过的游戏以及
GameOverScreen
。)
I don't know what I have to change to create a new game after the old one is over. 在旧游戏结束后,我不知道要更改什么才能创建新游戏。 If you want to see the code of the GameScreen class, please comment.
如果您想查看GameScreen类的代码,请发表评论。 I don't know if you need it.
不知道你是否需要
It might have something to do with this: 它可能与此有关:
public class GameScreen implements Screen {
final FlappyWizardGame game;
OrthographicCamera camera;
private GameWorld world;
private GameRenderer renderer;
private float runTime = 0;
private float timer = 4.1f;
public GameScreen(FlappyWizardGame game) {
this.game = game;
camera = new OrthographicCamera();
camera.setToOrtho(false, 1280, 720);
float screenWidth = Gdx.graphics.getWidth();
float screenHeight = Gdx.graphics.getHeight();
float gameWidth = 136;
float gameHeight = screenHeight / (screenWidth / gameWidth);
int midPointY = (int) (gameHeight / 2);
Gdx.app.log("GameScreen", "Attached");
world = new GameWorld(midPointY);
renderer = new GameRenderer(world, (int) gameHeight, midPointY);
Gdx.input.setInputProcessor(new InputHandler(world.getWizard()));
}
Here the constructor of the GameOverScreen
这里是
GameOverScreen
的构造GameOverScreen
public class GameOverScreen extends GameScreen implements Screen {
protected OrthographicCamera camera;
private String name = "TEST";
private int finalScore = GameWorld.score;
private List<Highscore> highscores;
private TextButton save;
private Stage stage;
private TextField nureintest;
private static final int WIDTH = 280;
private static final int HEIGHT = 80;
private float x = (1600 / 2 - WIDTH / 2);
public GameOverScreen(FlappyWizardGame game) {
super(game);
camera = new OrthographicCamera();
camera.setToOrtho(false,1280,720);
stage = new Stage(new ScreenViewport());
Gdx.input.setInputProcessor(stage);
// ....
}
I forgot to set fuerGameoverScreen
to false
. 我忘记将
fuerGameoverScreen
设置为false
。
Simple as that. 就那么简单。
Thanks to Morchul. 感谢Morchul。
声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.