[英]Importing .obj files with textures in SceneKit
I'm trying to render a 3D model .obj file downloaded from the web but I'm having issues with applying the textures to the model.我正在尝试渲染从网络下载的 3D 模型 .obj 文件,但在将纹理应用于模型时遇到问题。 .mlt, .obj and texture .jpg files are all in the same folder (eg car.obj, car.mtl, car.jpg, carDark.jpg).
.mlt、.obj 和纹理 .jpg 文件都在同一个文件夹中(例如 car.obj、car.mtl、car.jpg、carDark.jpg)。
Are the textures supposed to be applied automatically by Model I/O?纹理是否应该由模型 I/O 自动应用? How am I supposed to use Model I/O to import textures?
我应该如何使用模型 I/O 导入纹理?
Did you check the file path to the .mtl
file in the .obj
file?您是否检查了
.obj
文件中.mtl
文件的文件路径? If this path is incorrect then the materials will not load.如果此路径不正确,则材料将不会加载。 OBJ and MTL files are text files so you can use a text editor to open them.
OBJ 和 MTL 文件是文本文件,因此您可以使用文本编辑器打开它们。 The path to the
.mtl
file should be at the top of the .obj
file: .mtl
文件的路径应位于.obj
文件的顶部:
mtllib mymtlfile.mtl
If they are in the same folder you can just strip the path.如果它们在同一个文件夹中,您可以删除路径。
If this path is okay then you should check the paths to the textures in the .mtl
file.如果此路径没问题,那么您应该检查
.mtl
文件中纹理的路径。 Look for lines starting with map_
.查找以
map_
开头的map_
。 For instance:例如:
map_Kd mydiffusetexture.png
map_Ka /path/to/myambienttexture.tga
map_bump mybumptexture.jpg
If you strip all the paths then the file import should work.如果删除所有路径,则文件导入应该可以工作。
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