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Bob叔叔的敏捷原理书中给出的接口隔离原理示例的实现

[英]Implementation of Interface Segregation Principle Example given in Uncle Bob's Agile Principles Book

Is my implementation of Figure 12-1 correct? 我对图12-1的实现正确吗? 图12-1

This is an implementation of Interface Pollution example from Uncle Bob's book Agile Principles Patterns and Practices in C#. 这是Bob叔叔的书《 C#中的敏捷原理模式和实践》中接口污染示例的实现。

I have tried implementing it as following:- 我尝试实现它如下:

using System;

namespace AgilePrinciplesCSharp.Chapter12.Listing12_2
{
    class Listing12_2
    {
        static void Main(string[] args)
        {
            var door = new TimedDoor();
            var client = new Client(door);
            client.TimeOut();
        }
    }

    public interface ITimerClient
    {
        void TimeOut();
    }

    // We force Door, and therefore (indirectly) TimedDoor, to inherit from TimerClient.
    public interface IDoor : ITimerClient
    {
        void Lock();
        void Unlock();
        bool IsDoorOpen();
    }

    // Implementation of Door Interface with Timer functionality
    public class TimedDoor : IDoor
    {
        public bool IsDoorOpen()
        {
            return true;
        }

        public void Lock()
        {
            Console.WriteLine("Door Locked");
        }

        public void TimeOut()
        {
            var timer = new Timer();
            timer.Register(5, this);
            Console.WriteLine("Timeout! Door left open for so long");
        }

        public void Unlock()
        {
            Console.WriteLine("Door Unlocked");
        }
    }

    // Timer class can use an object of TimerClient
    public class Timer
    {
        public void Register(int timeout, ITimerClient client)
        {
            /* CODE */
        }
    }

    // Client uses Door Interface without depending upon any particular implementation of Door
    public class Client
    {
        IDoor door;

        public Client(IDoor door)
        {
            this.door = door;
        }

        public void TimeOut()
        {
            door.TimeOut();
        }
    }
}

My doubt is in the way the implementation is described in the book, where Door is sometimes being called as a class or sometimes as an interface and i am getting confused whether i need to have a separate implementation of Door class apart from IDoor interface? 我的疑问是书中描述实现的方式,其中Door有时被称为类或有时被称为接口,而我是否需要除IDoor接口之外还需要单独的Door类实现而感到困惑? Also the author does not use I notation while naming an interface which makes it even more confusing. 同样,作者在命名接口时不使用I表示法,这使它更加混乱。

If anyone has read the book, i hope can understand my concern and help me out with this. 如果有人读过这本书,我希望可以理解我的关注并为此提供帮助。

NOTE: This Book can also be read online. 注意:这本书也可以在线阅读。 This discussion is at page 215. https://druss.co/wp-content/uploads/2013/10/Agile-Principles-Patterns-and-Practices-in-C.pdf 讨论位于第215页 。https://druss.co/wp-content/uploads/2013/10/Agile-Principles-Patterns-and-Practices-in-C.pdf

I believe he is using UML class diagram notation, so this diagram would seem to apply: 我相信他正在使用UML类图表示法,因此此图似乎适用:

在此处输入图片说明

Link . 链接

If I read this correctly, TimedDoor should inherit from Door . 如果我没看错, TimedDoor应该继承 Door But in your example, TimedDoor implements IDoor . 但是在您的示例中, TimedDoor 实现了 IDoor That is not consistent with the diagram. 这与图表不一致。

The declaration should be: 声明应为:

class TimedDoor : Door

I don't think you need an IDoor . 我认为您不需要IDoor What is germaine to the example is that Door must implement ITimerClient in order for a Timer to perform operations on it. 该示例的观点是, Door必须实现ITimerClient才能使Timer对其执行操作。 ITimerClient should expose a single public member, Timeout() . ITimerClient应该公开一个公共成员Timeout() Presumably when the timer calls this method, the door should unlock itself, if it is a timed door. 大概是当计时器调用此方法时,如果门是定时门,则门应自行解锁。 The default behavior (eg for a non-timed door) is probably no-operation. 默认行为(例如,对于非定时门)可能是无操作。

interface ITimerClient
{
    void Timeout();
}

class Door : ITimerClient
{
    public virtual void Timeout()
    {
        //No operation; this isn't a timed door
    }

    //etc.
}

class TimedDoor : Door
{
    protected bool locked = true;

    public override void Timeout()
    {
        this.Unlock();  //Override default behavior because this type of door is timed
        base.Timeout();  //Optional, sometimes recommended
    }

    public virtual void Unlock()
    {
        this.locked = false;
    }

    //etc.
}

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