[英]How to schedule the kivy camera to read the texture continuously?
I have been trying to create a kivy camera scanner from a number of sources (I would use the zbarcam if I could, but the garden.xcamera module will not import, therefore I am trying to create something similar). 我一直试图从许多来源创建一个kivy相机扫描仪(如果可以的话,我会使用zbarcam,但garden.xcamera模块将不会导入,因此我试图创建类似的东西)。
The problem is the camera does not read or update the texture continuously nor is there a way that I can find to capture frame-for-frame from the camera. 问题是相机不能连续读取或更新纹理,也没有办法从相机中逐帧捕捉。 This means I only get the texture on initialization. 这意味着我只在初始化时获得纹理。
Firstly, I have tried scheduling an event that will update the texture instance every 0.5 seconds. 首先,我尝试安排一个事件,每0.5秒更新一次纹理实例。 I could not get the texture instance of the camera because there is some delay in the camera to load, which caused an error. 我无法获得相机的纹理实例,因为相机有一些延迟加载,这导致错误。
Secondly, I created an on_texture
event in my kv string, but it only reads the texture on initialization. 其次,我在我的kv字符串中创建了一个on_texture
事件,但它只在初始化时读取纹理。
Thirdly, I tried binding the on_texture
event a bit later in the python script, by creating a binding function and calling it as a scheduled event. 第三,我尝试在python脚本中稍后绑定on_texture
事件,方法是创建一个绑定函数并将其作为调度事件调用。 It did not even get the instance. 它甚至没有得到实例。
Fourthly, I created_triggers
and ask_update(callbacks)
to the _on_texture()
event, but again the script loads to fast before the camera can instantiate crashing the script. 第四,我created_triggers
和ask_update(callbacks)
的_on_texture()
事件,但再次脚本加载快速前摄像头可以实例崩溃的脚本。
Fifthly, I noticed there is a kivy.core.video
module that contains a on_frame
attribute. 第五,我注意到有一个包含on_frame
属性的kivy.core.video
模块。 Did re-write my script to use it in conjunction with the kivy.uix.video
module, but noticed that the video cannot run without first loading a video file. 重新编写我的脚本以与kivy.uix.video
模块一起使用它,但注意到视频无法在没有首先加载视频文件的情况下运行。
import kivy
import gi
kivy.require('1.11.1')
gi.require_version('Gst', '1.0')
from collections import namedtuple
from PIL import Image
from kivy.app import App
from kivy.clock import Clock
from kivy.lang import Builder
from kivy.uix.boxlayout import BoxLayout
from kivy.properties import ListProperty, ObjectProperty
from kivy.uix.camera import Camera
import time
from gi.repository import Gst
import pyzbar.pyzbar
from kivy.uix.modalview import ModalView
Builder.load_string('''
#: import Window kivy.core.window.Window
<ScanPreview>:
auto_dismiss: False
size_hint_x: 0.6
size_hint_y: None
height: Window.height / 9
pos_hint: {'top':0.7, 'x': 0.1}
background_normal: ''
background_color: (1, 1, 1, 0)
background: 'white.png'
Label:
id: sc_data
text: 'See me...'
<ScanCamera>:
orientation: 'vertical'
The_Camera:
id: camera
resolution: root.resolution
on_texture: root._on_texture(camera)
ToggleButton:
text: 'Stop'
on_press: camera.play = not camera.play
size_hint_y: None
height: '48dp'
''')
class ScanPreview(ModalView):
pass
class The_Camera(Camera):
pass
class ScanCamera(BoxLayout):
resolution = ListProperty([640, 480])
symbols = ListProperty([])
code_types = ListProperty(set(pyzbar.pyzbar.ZBarSymbol))
cam_cam = ObjectProperty(The_Camera())
the_preview = ObjectProperty(ScanPreview())
Symb = namedtuple('Symb', ['type','data'])
def __init__(self, **kwargs):
super(ScanCamera, self).__init__(**kwargs)
self.cam_cam.play = True
def _on_texture(self, instance):
#source: https://github.com/kivy-garden/garden.zbarcam/blob/develop
#/zbarcam/zbarcam.py
print(instance)
if not instance.texture == None:
print(instance.texture)
self.symbols = self._detect_qrcode_frame(
texture=instance.texture, code_types=self.code_types)
def _detect_qrcode_frame(cls, texture, code_types):
image_data = texture.pixels
size = texture.size
#source: https://github.com/kivy-garden/garden.zbarcam/blob/develop
#/zbarcam/zbarcam.py
# Fix for mode mismatch between texture.colorfmt and data returned
#by
# texture.pixels. texture.pixels always returns RGBA, so that
#should
# be passed to PIL no matter what texture.colorfmt returns. refs:
# https://github.com/AndreMiras/garden.zbarcam/issues/41
pil_image = Image.frombytes(mode='RGBA', size=size,
data=image_data)
symbols = []
print(pil_image)
print(size)
print(texture.tex_coords)
print(texture.target)
codes = pyzbar.pyzbar.decode(pil_image, symbols=code_types)
for code in codes:
symbol = CameraClick.Symb(type=code.type, data=code.data)
symbols.append(symbol)
print(symbols)
return symbols
class TestCamera(App):
title = 'Scan Camera'
def build(self):
return ScanCamera()
def on_stop(self):
cc = The_Camera()
print('Stop')
cc.play = False
def on_pause(self):
return True
def on_resume(self):
pass
TestCamera().run()
The camera's texture must continuously update, which will allow the pyzbar and PIL module to decode the texture? 相机的纹理必须不断更新,这将允许pyzbar和PIL模块解码纹理?
I don't know if this is how its done, but as I answered my own question I am posting the answer and marking it as such. 我不知道这是不是这样做了,但是当我回答我自己的问题时,我发布了答案并将其标记为这样。
So I managed to solve my question by using the example code here: https://kivy-fork.readthedocs.io/en/latest/_modules/kivy/uix/camera.html and mixing in some functions of zbarcam. 所以我设法通过使用示例代码解决了我的问题: https ://kivy-fork.readthedocs.io/en/latest/_modules/kivy/uix/camera.html并混合了zbarcam的一些功能。
By using self.canvas.ask_update()
in the on_texture
call it updates the texture
. 通过在on_texture
调用中使用self.canvas.ask_update()
,它会更新texture
。 I have added to the code and it now updates the texture continuously and prints the barcode to a togglebutton. 我已添加到代码中,它现在不断更新纹理并将条形码打印到togglebutton。 At the moment I have just tested it on Ubuntu Bionic Beaver. 目前我刚刚在Ubuntu Bionic Beaver上测试过它。 Will test it on android this weekend. 将在本周末在Android上测试它。
import kivy
import gi
kivy.require('1.11.1')
gi.require_version('Gst', '1.0')
from collections import namedtuple
from PIL import Image as Img
from kivy.app import App
from gi.repository import Gst
import pyzbar.pyzbar
from kivy.uix.image import Image
from kivy.core.camera import Camera as CoreCamera
from kivy.properties import NumericProperty, ListProperty, \
BooleanProperty, ObjectProperty
from kivy.lang import Builder
from kivy.uix.floatlayout import FloatLayout
from kivy.core.window import Window
Builder.load_string('''
#: import Window kivy.core.window.Window
<ScanCamera>:
<BarcWin>:
ActionBar:
pos_hint: {'top': 1, 'right': 1}
color: (1,1,1,1)
canvas.before:
Color:
rgba: (0,0,0,1)
Rectangle:
pos: self.pos
size: self.size
ActionView:
use_separator: True
ActionPrevious:
title: ''
with_previous: False
app_icon: ''
ActionButton:
color: (0,0,0,1)
background_normal: ''
Image:
source: 'gear_2.png'
center_y: self.parent.center_y
center_x: self.parent.center_x
size: self.parent.width /1.7, self.parent.height/ 1.7
allow_stretch: True
ActionButton:
color: (0,0,0,1)
size_hint_x: 0.09
background_normal: ''
Image:
source: 'dustbin_backgrnd_792521.png'
center_y: self.parent.center_y
center_x: self.parent.center_x
size: self.parent.width /1.7, self.parent.height/ 1.7
allow_stretch: True
ScanCamera:
pos_hint: {'top': 0.9, 'right': 1}
size_hint: [1, 0.8]
canvas.before:
PushMatrix
Rotate:
angle: 0
origin: self.center
canvas.after:
PopMatrix
Line:
width: 2.
rectangle: (self.x + 40, self.y + 40, self.width/1.1, self.height/1.12)
ToggleButton:
id: show_bcode
pos_hint: {'bottom': 1, 'right': 1}
size_hint: [1, 0.1]
color: (1,1,1,1)
background_color: (0,0,0,0)
background_normal: ''
canvas.before:
Color:
rgba: (.18,.36,.61,1) if self.state=='down' else (0,0,0,1)
Rectangle:
pos: self.pos
size: self.size
text: 'Hier kom die barcode...'
''')
class BarcWin(FloatLayout):
cam_cam = ObjectProperty(None)
def __init__(self, **kwargs):
super(BarcWin, self).__init__(**kwargs)
self.cam_cam = ScanCamera()
def accept_in(self):
print('In')
def accept_out(self):
print('Out')
class ScanCamera(Image):
play = BooleanProperty(True)
index = NumericProperty(-1)
resolution = ListProperty([Window.width, Window.height])
symbols = ListProperty([])
code_types = ListProperty(set(pyzbar.pyzbar.ZBarSymbol))
Symb = namedtuple('Symb', ['type','data'])
app_ini_ = ObjectProperty(None)
got_bcode = BooleanProperty(False)
def __init__(self, **kwargs):
self._camera = None
super(ScanCamera, self).__init__(**kwargs)
if self.index == -1:
self.index = 0
on_index = self._on_index
fbind = self.fbind
fbind('index', on_index)
fbind('resolution', on_index)
on_index()
self.app_ini_ = App.get_running_app()
def on_tex(self, *l):
self.canvas.ask_update()
if not self.texture == None:
self.symbols = self._detect_qrcode_frame(texture=self.texture, code_types=self.code_types)
if not self.symbols == []:
for s in self.symbols:
if s.data:
if s.data.decode('utf-8') != "":
self.app_ini_.root.ids.show_bcode.text = s.data.decode('utf-8')
def _on_index(self, *largs):
self._camera = None
if self.index < 0:
return
if self.resolution[0] < 0 or self.resolution[1] < 0:
return
#first init of corecamera object
self._camera = CoreCamera(index=self.index,
resolution=self.resolution, stopped=True)
#when camera loads call _camera_loaded method to bind corecamera method with uix.image texture
self._camera.bind(on_load=self._camera_loaded)
if self.play:
self._camera.start()
self._camera.bind(on_texture=self.on_tex)
def _camera_loaded(self, *largs):
#bind camera texture with uix.image texture that is still equal to None
self.texture = self._camera.texture
def on_play(self, instance, value):
if not self._camera:
return
if value:
self._camera.start()
else:
self._camera.stop()
def _detect_qrcode_frame(self, texture, code_types):
if not self.got_bcode:
image_data = texture.pixels
size = texture.size
# Fix for mode mismatch between texture.colorfmt and data returned by
# texture.pixels. texture.pixels always returns RGBA, so that should
# be passed to PIL no matter what texture.colorfmt returns. refs:
# https://github.com/AndreMiras/garden.zbarcam/issues/41
pil_image = Img.frombytes(mode='RGBA', size=size,
data=image_data)
bcode = []
codes = pyzbar.pyzbar.decode(pil_image, symbols=code_types)
#print(pil_image, type(pil_image), dir(pil_image))
if codes != []:
for code in codes:
symbol = self.Symb(type=code.type, data=code.data)
bcode.append(symbol)
return bcode
else:
self.got_bcode = False
return []
class TestCamera(App):
title = 'Scan Camera'
def build(self):
return BarcWin()
def on_stop(self):
cc = ScanCamera()
print('Stop')
cc._camera.stop()
def on_pause(self):
return True
def on_resume(self):
pass
TestCamera().run()
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