[英]UnityScript to C# in Unity
I have this code written in UnityScript.我有这个用 UnityScript 编写的代码。 I need to write it in C#.我需要把它写在 C# 中。 When I use an online converter there seems to be a compiler error.当我使用在线转换器时,似乎存在编译器错误。 What is the problem?问题是什么?
It is going to be used to display a text for 3 seconds in UI Text.它将用于在 UI 文本中显示 3 秒的文本。 I am new to Unity, so I might not have explained well.我是 Unity 的新手,所以我可能解释得不好。
UnityScript code:统一脚本代码:
private var timer: float;
private var showTime: float;
private var activeTimer: boolean;
private var message: String;
private var uiText: UI.Text;
function startTimer()
{
timer = 0.0f;
showTime = 3.0f;
uiText.text = message;
activeTimer = true;
}
function Start()
{
uiText = GetComponent(UI.Text);
}
function Update()
{
if (activeTimer)
{
timer += Time.deltaTime;
if (timer > showTime)
{
activeTimer = false;
uiText.text = "";
}
}
}
function showText(m: String)
{
message = m;
startTimer();
}
The output from C# Converter that seems to have some problem:来自 C# 转换器的 output 似乎有一些问题:
private float timer;
private float showTime;
private bool activeTimer;
private string message;
private UI.Text uiText;
void startTimer()
{
timer = 0.0ff;
showTime = 3.0ff;
uiText.text = message;
activeTimer = true;
}
void Start()
{
uiText = GetComponent<UI.Text>();
}
void Update()
{
if (activeTimer)
{
timer += Time.deltaTime;
if (timer > showTime)
{
activeTimer = false;
uiText.text = "";
}
}
}
void showText(string m)
{
message = m;
startTimer();
}
In a C# script you have to derive from MonoBehaviour.在 C# 脚本中,您必须从 MonoBehaviour 派生。 The script below will work =)下面的脚本将起作用=)
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Display a text for 3 seconds in UI Text.
/// </summary>
class DisplayText : MonoBehaviour
{
private float timer;
private float showTime;
private bool activeTimer;
private string message;
private Text uiText;
void Start()
{
uiText = GetComponent<Text>();
}
void Update()
{
if (activeTimer)
{
timer += Time.deltaTime;
if (timer > showTime)
{
activeTimer = false;
uiText.text = "";
}
}
}
void startTimer()
{
timer = 0.0f;
showTime = 3.0f;
uiText.text = message;
activeTimer = true;
}
void showText(string m)
{
message = m;
startTimer();
}
}
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