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如何使用时间轴在 JavaFX 上每 x 秒执行一次 void 方法?

[英]How to use Timeline to perform a void method every x seconds on JavaFX?

The problem:问题:

I'm trying to use Timeline to call a void method action() every 0.5 seconds.我正在尝试使用 Timeline 每 0.5 秒调用一次 void 方法 action() 。 I have researched how to do this and looked at similar questions on this site, but none are working out for me.我已经研究了如何做到这一点,并在这个网站上查看了类似的问题,但没有一个对我有用。

What I have tried #1:我尝试过的#1:

Duration sec = Duration.ofSeconds((long) 0.5);
this.timeline = new Timeline(new KeyFrame(sec, e -> {
    action();
}));

The error the above caused: "The constructor KeyFrame(Duration, ( e) -> {}) is undefined".上述导致的错误:“构造函数 KeyFrame(Duration, ( e) -> {}) 未定义”。

What I have tried #2:我尝试过的#2:

this.timeline = new Timeline(new KeyFrame(Duration.ofSeconds((long) 0.5), new EventHandler<ActionEvent>() 
        {

            @Override
            public void handle(ActionEvent event) {
                action();
            }
            }));

The error the above caused: "The constructor KeyFrame(Duration, new EventHandler(){}) is undefined".上述导致的错误:“构造函数 KeyFrame(Duration, new EventHandler(){}) 未定义”。

Thanks in advance for any help.提前感谢您的帮助。

Based on this line:基于此行:

Duration sec = Duration.ofSeconds((long) 0.5);

Note: Casting 0.5 to a long will simply give you 0 .注意:0.5转换为long只会给你0

You are using the wrong Duration class.您使用了错误的Duration class。 The above indicates you're using java.time.Duration when you need to be using javafx.util.Duration .以上表明当您需要使用java.time.Duration时,您正在使用javafx.util.Duration Remove the import statement for the former and replace it with one for the latter.删除前者的 import 语句,并用后者替换它。 Then change the above line to:然后将上面的行更改为:

Duration sec = Duration.seconds(0.5);

Notice the static method for the JavaFX Duration class is named seconds , not ofSeconds .注意 JavaFX Duration class 的 static 方法被命名为seconds ,而不是ofSeconds Also, if you want the Timeline to repeatedly call your method every 0.5 seconds then you need to set its cycle count to Animation#INDEFINITE .此外,如果您希望Timeline0.5秒重复调用您的方法,则需要将其循环计数设置为Animation#INDEFINITE

Here's an example:这是一个例子:

import javafx.animation.Animation;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
import javafx.util.Duration;

public class App extends Application {

  private Label label;
  private int count;

  @Override
  public void start(Stage primaryStage) {
    label = new Label();

    Timeline timeline = new Timeline(new KeyFrame(Duration.seconds(0.5), e -> incrementLabel()));
    timeline.setCycleCount(Animation.INDEFINITE);
    timeline.playFromStart();

    primaryStage.setScene(new Scene(new StackPane(label), 500, 300));
    primaryStage.show();
  }

  private void incrementLabel() {
    label.setText(String.format("%,d", count++));
  }
}

Note: "Incrementing" the text of the Label could be done directly in the EventHandler , but I moved it to a void method to better fit your question.注意: “增加” Label的文本可以直接在EventHandler中完成,但我将其移至void方法以更好地满足您的问题。

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