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在 Pipes 库中使用请求和响应进行双向通信

[英]Using request and response in with the Pipes library for bidirectional communication

This question is about the Haskell Pipes library这个问题是关于 Haskell Pipes库的

Background:背景:

In a previous question , I asked how to form a cycle using pipes and the answer I got was "don't do that. Use request and response instead."在上一个问题中,我询问了如何使用管道形成循环, 我得到的答案是“不要那样做。改用requestresponse 。” While there is an excellent and clearly written tutorial that covers Producers , Consumers , Pipes , and Effects in plain English.虽然有一个优秀且编写清晰的教程,用简单的英语涵盖了ProducersConsumersPipesEffects The documentation for request and response Client and Server starts by defining Categories and mentioning some other CompSci concepts like " the generator design pattern. " and " the iteratee design pattern ." requestresponse ClientServer文档首先定义类别并提到一些其他 CompSci 概念,如“ 生成器设计模式”和“ 迭代设计模式” which are never explained.从来没有解释过。 So I'm stuck not knowing how to "use request and response instead."所以我不知道如何“使用requestresponse ”。

The Setup设置

I have two state-machines like thing that need to pass data back and forth repeatedly, robot and intCode .我有两个状态机,比如需要反复来回传递数据的东西, robotintCode

The Robot is pretty simple:机器人非常简单:

robot :: Pipe Int Int m r -- robot never returns so its return type is polymorphic
robot = go newRobot
  where
    go r = do
      yield $ color r
      c <- toColor <$> await 
      turn <- toTurn <$> await
      go $ update c turn r

It yield sa value, await s two instructions (a new color and a turn), updates the state ( r ) of the robot, and starts over.yield sa 值, await s两条指令(新颜色和转弯),更新机器人的状态 ( r ),然后重新开始。

The intCode virtual machine runs programmed to communicate with the robot. intCode虚拟机运行编程为与机器人通信。 It takes a program (called code ) and creates a pipe that will await the sensor reading from the robot then yield two instructions to it.它需要一个程序(称为code )并创建将一个管await传感器从机器人读取然后yield两个指令给它。

(boot code) :: Pipe Int Int m ()

Let's assume that the IntCode VM is not easily modified, but that the robot is.让我们假设 IntCode VM 不容易修改,但机器人是。

Questions:问题:

How are request and respond different from await and yield ? requestrespondawaityield什么不同?

How do I use them to facilitate continuous communication between the robot and the VM?我如何使用它们来促进机器人和虚拟机之间的持续通信?

The definitions of await and yield are: awaityield的定义是:

await = request ()
yield = respond

so they are closely related to request and respond .所以它们与requestrespond密切相关。 The await and yield versions have just been specialized to unidirectional pull-based streams ( Producer s, Pipe s and Consumer s). awaityield版本刚刚专门用于单向基于拉取的流( Producer s、 Pipe s 和Consumer s)。

To perform bidirectional communication between two endpoints, you want to set up a Client and a Server and connect them.要在两个端点之间执行双向通信,您需要设置一个Client和一个Server并连接它们。

A Client is a monadic action that makes requests: Client是一个发出请求的 monadic action:

y <- request x

by sending request x and receiving response y .通过发送请求x和接收响应y A Server is a monadic action that responds: Server是一个一元动作,它响应:

x <- respond y

by accepting request x and sending response y .通过接受请求x并发送响应y Note that these operations are symmetric, so in a given application it's arbitrary which half is the Client and which half is the Server .请注意,这些操作是对称的,因此在给定的应用程序中,哪一半是Client哪一半是Server是任意的。

Now, you may notice that while the Client sends an x and receives a y in response, the Server seems backward.现在,您可能会注意到,当Client发送x并接收y作为响应时, Server似乎落后了。 It sends response y before receiving request x !它在收到请求x之前发送响应y In fact, it just needs to operate one step behind -- a server in a pull-based stream will want to send its response y to the previous request in order to receive the next request x .事实上,它只需要向后一步操作——基于拉取的流中的服务器想要将其响应y发送到前一个请求,以便接收下一个请求x

As a simple example, here's a Client that requests addition of numbers to calculate powers of two:作为一个简单的例子,这里有一个Client请求加法来计算 2 的幂:

-- |Client to generate powers of two
power2 :: Client (Int, Int) Int IO ()
power2 = go 1
  where go n | n <= 1024 = do
          liftIO $ print n
          n' <- request (n,n)   -- ask adder to add "n" and "n"
          go n'
        go n = liftIO $ print "Done"

Writing the server to add numbers is a little trickier because of this "one step behind" business.由于这种“落后一步”的业务,编写服务器以添加数字有点棘手。 We might start by writing:我们可以从写开始:

-- |Server to sum numbers
sum2 :: Server (Int, Int) Int IO ()
sum2 = do
  (n,n) <- respond ???   -- send previous response to get current request
  let n' = n+n
  ??? <- respond n'      -- send current reponse to get next request

The trick is to get things started by accepting the first request as an argument to the monadic action:诀窍是通过接受第一个请求作为 monadic 操作的参数来开始工作:

-- |Server to sum numbers
sum2 :: (Int, Int) -> Server (Int, Int) Int IO ()
sum2 (m, n) = do
  (m', n') <- respond (m+n)  -- send response to get next request
  sum2 (m', n')              -- and loop

Fortunately, the pull point-ful connector +>> has the right type to connect these:幸运的是,pull point-ful 连接器+>>有正确的类型来连接这些:

mypipe :: Effect IO ()
mypipe = sum2 +>> power2

and we can run the resulting effect in the usual manner:我们可以以通常的方式运行结果效果:

main :: IO ()
main = runEffect mypipe

ghci> main
1
2
4
8
16
32
64
128
256
512
1024
"Done"

Note that, for this type of bidirectional communication, requests and responses need to run in synchronous lock-step, so you can't do the equivalent of yielding once and awaiting twice.请注意,对于这种类型的双向通信,请求和响应需要在同步锁步中运行,因此您不能执行一次让步并等待两次的等效操作。 If you wanted to re-design the example above to send requests in two parts, you'd need to develop a protocol with sensible request and response types, like:如果您想重新设计上面的示例以分两部分发送请求,您需要开发一个具有合理请求和响应类型的协议,例如:

data Req = First Int | Second Int
data Res = AckFirst | Answer Int

power2 = ...
    AckFirst <- request n
    Answer n' <- request n
sum2 = ...
    First m' <- respond (Answer (m+n))
    Second n' <- respond AckFirst
    ...

For your brain/robot application, you can design the robot as either a client:对于您的大脑/机器人应用程序,您可以将机器人设计为客户端:

robotC :: Client Color (Color,Turn) Identity ()
robotC = go newRobot
  where
    go r = do
      (c, turn) <- request (color r)
      go $ update c turn r

or a server:或服务器:

robotS :: Server (Color,Turn) Color Identity ()
robotS = go newRobot
  where
    go r = do
      (c, turn) <- respond (color r)
      go $ update c turn r

Because the robot produces output before consuming input, as a client it will fit into a pull-based stream with a brain server:因为机器人在消费输入之前产生输出,所以作为客户端,它将适合带有大脑服务器的基于拉动的流:

brainS :: Color -> Server Color (Color,Turn) Identity ()
brainS = ...

approach1 = brainS +>> robotC

or as a server it will fit into a push-based stream with a brain client:或者作为服务器,它将适合带有大脑客户端的基于推送的流:

brainC :: Color -> Client (Color,Turn) Color Identity ()
brainC = ...

approach2 = robotS >>~ brainC

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