简体   繁体   中英

Using request and response in with the Pipes library for bidirectional communication

This question is about the Haskell Pipes library

Background:

In a previous question , I asked how to form a cycle using pipes and the answer I got was "don't do that. Use request and response instead." While there is an excellent and clearly written tutorial that covers Producers , Consumers , Pipes , and Effects in plain English. The documentation for request and response Client and Server starts by defining Categories and mentioning some other CompSci concepts like " the generator design pattern. " and " the iteratee design pattern ." which are never explained. So I'm stuck not knowing how to "use request and response instead."

The Setup

I have two state-machines like thing that need to pass data back and forth repeatedly, robot and intCode .

The Robot is pretty simple:

robot :: Pipe Int Int m r -- robot never returns so its return type is polymorphic
robot = go newRobot
  where
    go r = do
      yield $ color r
      c <- toColor <$> await 
      turn <- toTurn <$> await
      go $ update c turn r

It yield sa value, await s two instructions (a new color and a turn), updates the state ( r ) of the robot, and starts over.

The intCode virtual machine runs programmed to communicate with the robot. It takes a program (called code ) and creates a pipe that will await the sensor reading from the robot then yield two instructions to it.

(boot code) :: Pipe Int Int m ()

Let's assume that the IntCode VM is not easily modified, but that the robot is.

Questions:

How are request and respond different from await and yield ?

How do I use them to facilitate continuous communication between the robot and the VM?

The definitions of await and yield are:

await = request ()
yield = respond

so they are closely related to request and respond . The await and yield versions have just been specialized to unidirectional pull-based streams ( Producer s, Pipe s and Consumer s).

To perform bidirectional communication between two endpoints, you want to set up a Client and a Server and connect them.

A Client is a monadic action that makes requests:

y <- request x

by sending request x and receiving response y . A Server is a monadic action that responds:

x <- respond y

by accepting request x and sending response y . Note that these operations are symmetric, so in a given application it's arbitrary which half is the Client and which half is the Server .

Now, you may notice that while the Client sends an x and receives a y in response, the Server seems backward. It sends response y before receiving request x ! In fact, it just needs to operate one step behind -- a server in a pull-based stream will want to send its response y to the previous request in order to receive the next request x .

As a simple example, here's a Client that requests addition of numbers to calculate powers of two:

-- |Client to generate powers of two
power2 :: Client (Int, Int) Int IO ()
power2 = go 1
  where go n | n <= 1024 = do
          liftIO $ print n
          n' <- request (n,n)   -- ask adder to add "n" and "n"
          go n'
        go n = liftIO $ print "Done"

Writing the server to add numbers is a little trickier because of this "one step behind" business. We might start by writing:

-- |Server to sum numbers
sum2 :: Server (Int, Int) Int IO ()
sum2 = do
  (n,n) <- respond ???   -- send previous response to get current request
  let n' = n+n
  ??? <- respond n'      -- send current reponse to get next request

The trick is to get things started by accepting the first request as an argument to the monadic action:

-- |Server to sum numbers
sum2 :: (Int, Int) -> Server (Int, Int) Int IO ()
sum2 (m, n) = do
  (m', n') <- respond (m+n)  -- send response to get next request
  sum2 (m', n')              -- and loop

Fortunately, the pull point-ful connector +>> has the right type to connect these:

mypipe :: Effect IO ()
mypipe = sum2 +>> power2

and we can run the resulting effect in the usual manner:

main :: IO ()
main = runEffect mypipe

ghci> main
1
2
4
8
16
32
64
128
256
512
1024
"Done"

Note that, for this type of bidirectional communication, requests and responses need to run in synchronous lock-step, so you can't do the equivalent of yielding once and awaiting twice. If you wanted to re-design the example above to send requests in two parts, you'd need to develop a protocol with sensible request and response types, like:

data Req = First Int | Second Int
data Res = AckFirst | Answer Int

power2 = ...
    AckFirst <- request n
    Answer n' <- request n
sum2 = ...
    First m' <- respond (Answer (m+n))
    Second n' <- respond AckFirst
    ...

For your brain/robot application, you can design the robot as either a client:

robotC :: Client Color (Color,Turn) Identity ()
robotC = go newRobot
  where
    go r = do
      (c, turn) <- request (color r)
      go $ update c turn r

or a server:

robotS :: Server (Color,Turn) Color Identity ()
robotS = go newRobot
  where
    go r = do
      (c, turn) <- respond (color r)
      go $ update c turn r

Because the robot produces output before consuming input, as a client it will fit into a pull-based stream with a brain server:

brainS :: Color -> Server Color (Color,Turn) Identity ()
brainS = ...

approach1 = brainS +>> robotC

or as a server it will fit into a push-based stream with a brain client:

brainC :: Color -> Client (Color,Turn) Color Identity ()
brainC = ...

approach2 = robotS >>~ brainC

The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM