[英]Show skybox in hololens using MRTK
I'm using Unity and MRTK to create an immersive application for the hololens (similar to Holotour).我正在使用 Unity 和 MRTK 为全息镜头创建沉浸式应用程序(类似于 Holotour)。 In this application, I need to simulate the sky.
在这个应用程序中,我需要模拟天空。 In Unity, a Skybox is sufficient to show this.
在 Unity 中,一个天空盒就足以展示这一点。 However, in Hololens, it is not.
然而,在 Hololens 中,情况并非如此。 How do I go about showing the sky/what's on the skybox in my Hololens?
go 如何在我的 Hololens 中显示天空/天空盒上的内容? Thus far, I have tried adding a render texture for a camera high in the sky to an inverted sphere (ie a sphere that encompasses the playspace and shows the material of the sphere on the inside);
到目前为止,我已经尝试将天空高处的相机的渲染纹理添加到倒置的球体(即包含游戏空间并在内部显示球体材质的球体); but that doesn't seem to work...
但这似乎不起作用...
In Window>Rendering>Lighting Settings, set "Skybox Material" to the skybox of your choice.在 Window>Rendering>Lighting Settings 中,将“Skybox Material”设置为您选择的天空盒。 Also make sure, that your Camera "ClearFlag" is set to "Skybox".
还要确保您的相机“ClearFlag”设置为“Skybox”。
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