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C++中的DFS实现

[英]DFS implementation in C++

I have written below code.我写了下面的代码。 However I am not sure if I have inserted my tree correctly.但是我不确定我是否正确插入了我的树。 The code compiles sucessfully but I don't get the DFS traversed array in the output. Can someone tell me where I am going wrong?代码编译成功,但我没有得到 output 中的 DFS 遍历数组。有人能告诉我哪里出错了吗?

The input tree is below but please let me know if I have made the correct calls in the main function?输入树在下面,但如果我在主 function 中进行了正确的调用,请告诉我? As my output is coming - [ab c defghijk].因为我的 output 即将到来 - [ab c defghijk]。 whereas the correct output should be [abefij c dgkh].而正确的 output 应该是 [abefij c dgkh]。

    A
  / \ \
 B   C D
/ \   / \
E  F  G  H
 / \  \
I  J  K
#include <bits/stdc++.h>
using namespace std;

class Node
{
    public:
      string name;
      vector <Node *> children;

      Node(string name)
      {
          this->name = name;
      }

      //O(v+e) time | O(v) space
      vector <string> depthFirstSearch(vector<string> *array)
      {
          array->push_back(this->name);
          for(size_t i = 0; i < this->children.size(); i++)
               children[i]->depthFirstSearch(array);


          return *array;
      }

      Node *addChild(string name)
      {
          Node *child = new Node(name);
          children.push_back(child);
          return this;
      }
};

int main()
{
    Node n1("a");



    n1.addChild("b");
    n1.addChild("c");
    n1.addChild("d");
    n1.children[0]->addChild("e");
    n1.children[0]->addChild("f");
    n1.children[0]->children[1]->addChild("i");
    n1.children[0]->children[1]->addChild("j");
    n1.children[2]->addChild("g");
    n1.children[2]->addChild("h");
    n1.children[2]->children[0]->addChild("k");
    vector <string> array;
    n1.depthFirstSearch(&array);




    for (size_t i = 0; i< array.size(); i++)
        cout<<array[i]<<' ';



}


Note - Thanks for the explanation, but I made some edits in the way I constructed the tree in the main function and continued using return this statement and it worked.注意 - 感谢您的解释,但我对在主 function 中构建树的方式进行了一些编辑,并继续使用 return this 语句并且它起作用了。

The error is actually simple but not where it might be expected.该错误实际上很简单,但不是预期的错误。

The Node::addChild() returns this : Node::addChild()返回this

      Node *addChild(string name)
      {
          Node *child = new Node(name);
          children.push_back(child);
          return this; // <-- OUCH!
      }

So, when used in main() :因此,在main()中使用时:

    Node n1("a");
    Node *n2 = n1.addChild("b"); // => n2 = &n1;
    n1.addChild("c");
    Node *n4 = n1.addChild("d"); // => n4 = &n1;
    n2->addChild("e");
    Node *n3 = n2->addChild("f"); // => n3 = n2 = &n1;
    n3->addChild("i");
    n3->addChild("j");
    Node *n5 = n4->addChild("g"); // => n5 = n4 = &n1;
    n4->addChild("h");
    n5->addChild("k");

So, the tree actually does not get the expected shape but rather something like:所以,这棵树实际上并没有得到预期的形状,而是类似于:

   A________________
  / \ \ \ \ \ \ \ \ \
 B   C D E F G H I J K

for what the current output of OP is fully correct.对于当前 output 的 OP 是完全正确的。

The fix is simple:修复很简单:

      Node *addChild(string name)
      {
          Node *child = new Node(name);
          children.push_back(child);
          return child;
      }

Output: Output:

a b e f i j c d g k h 

Live Demo on colirucoliru 现场演示


OP insisted in that Node::addChild() has to return this; OP 坚持认为Node::addChild()必须return this; and asked for another way to circumvent the issue.并要求另一种方法来规避这个问题。 I tried to convince OP that return child;我试图说服 OP return child; would make more sense than return this;return this; . .

Actually, I intuitively expected that Node::addChild() would return the the created child which costed me some extra debugging to find the actual bug.实际上,我直觉地期望Node::addChild()会返回创建的子节点,这让我花费了一些额外的调试时间来查找实际的错误。 :-) :-)

Concerning关于

the way I have constructed my tree in the main function - is it the right way or there can be more efficient way of doing that我在主 function 中构建我的树的方式 - 这是正确的方式还是可以有更有效的方式来做到这一点

I personally find the code in main() not that bad as it is.我个人认为main()中的代码并没有那么糟糕。

However, there are often more than one way to Rome.然而,通往罗马的道路往往不止一种。

So, here is just another idea:所以,这只是另一个想法:

A second constructor to construct child nodes explicitly:显式构造子节点的第二个构造函数:

      Node(Node &parent, string name): Node(name)
      {
        parent.children.push_back(this);
      }

which allows to write the tree init.这允许编写树初始化。 in main() like this:main()中是这样的:

    Node nA("a");
    Node nB(nA, "b");
    Node nC(nA, "c");
    Node nD(nA, "d");
    Node nE(nB, "e");
    Node nF(nB, "f");
    Node nI(nF, "i");
    Node nJ(nF, "j");
    Node nG(nD, "g");
    Node nH(nD, "h");
    Node nK(nG, "k");

( Node::addChild() is even not used/needed in this case.) (在这种情况下甚至不使用/不需要Node::addChild() 。)

Output: Output:

a b e f i j c d g k h 

Live Demo on colirucoliru 现场演示

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