[英]how do i return an address of a member data by using a function
i have my Engine class that contains the SDL_renderer* and I've been trying to get its address by using a function getRenderer but it returns null beside the fact that i have already initialize it (renderer) in the Engine.cpp我有我的引擎 class 包含 SDL_renderer* 并且我一直试图通过使用 function getRenderer 来获取它的地址,但它返回 null 实际上已经初始化了它。
class Engine
{
public:
SDL_Renderer* GetRenderer() { return m_renderer; } // null
Engine() {}
~Engine() {}
private:
bool m_Running = true;
SDL_Window* m_window;
SDL_Renderer* m_renderer;
};
bool Engine::init()
{
// initialize SDL
if (SDL_Init(SDL_INIT_EVERYTHING) >= 0)
{
// if succeeded create our window
m_window = SDL_CreateWindow("the title", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
SDL_WIDTH, SDL_HEIGHT, false);
Engine* engine = new Engine();
std::cout << engine->GetRenderer() << std::endl;
if (m_window != nullptr)
{
std::cout << "entering this";
m_renderer = SDL_CreateRenderer(m_window, -1, 0);
}
else
{
return false; // sdl could not initialize
}
std::cout << m_renderer<< std::endl; // this is not null
std::cout << engine->GetRenderer()<<std::endl; // this is null
textureManager = new TextureManager();
textureManager->Load("tree", "Assets/tree.png"); // tree for tree texture
m_Running = true;
return true;
}
}
Usually, when you run your C++ app in debug mode, it "clears" (set's to 0) all the uninitialized variables (not necessarily BTW).通常,当您在调试模式下运行 C++ 应用程序时,它会“清除”(设置为 0)所有未初始化的变量(不一定是 BTW)。 If you try to compile and run in release mode, you might get a non-zero value from the function.
如果您尝试在发布模式下编译和运行,您可能会从 function 中获得一个非零值。 That's why it is always recommended and necessary to initialize your variables in the constructor.
这就是为什么总是建议并且必须在构造函数中初始化变量的原因。 Even more, if you have a member raw pointer, you should be very careful, and consider having proper constructors and destructors.
更重要的是,如果你有一个成员原始指针,你应该非常小心,并考虑使用适当的构造函数和析构函数。
In your case, at least, I would suggest to initialize the variables and set them to be nullptr
in the constructors initializer-list and then call Init
directly from the constructor.至少在您的情况下,我建议初始化变量并将它们设置为构造函数 initializer-list 中的
nullptr
,然后直接从构造函数调用Init
。
Maybe, there's a better solution, but this can be considered as a quick fix.也许,有一个更好的解决方案,但这可以被认为是一个快速修复。
Worths to be mentioned the comment below: DONT FORGET ABOUT COPY AND MOVE CONSTRUCTORS值得一提的是下面的评论:不要忘记复制和移动构造函数
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