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用于平衡目的的统一游戏的在线数据库

[英]Online database for unity game for balancing purposes

Looking on good advice what technology to use for online database for unity game: have about 50 characters in a game and want to change their characteristics (about 10 per each) online in a built version of a game for balancing purposes.寻求好的建议,将什么技术用于统一游戏的在线数据库:在游戏中有大约 50 个角色,并且想要在游戏的构建版本中在线更改他们的特征(每个角色大约 10 个)以达到平衡目的。 Need some stable, simple solution for novice.需要一些稳定、简单的新手解决方案。 Best regards.此致。

Why don't you create yourself a C# console application to serve you as a server?为什么不自己创建一个 C# 控制台应用程序来作为服务器为您服务? There you can integrate MySQL with ease.在那里您可以轻松集成 MySQL。

Literally anything will work for something as simple as this.从字面上看,任何事情都适用于像这样简单的事情。

Unless you need a database for other purposes, I'd probably skip the database entirely and just have a static .csv file served over HTTP that the game just downloads as needed.除非你需要一个用于其他目的的数据库,否则我可能会完全跳过数据库,只通过 HTTP 提供一个静态的 .csv 文件,游戏只需根据需要下载。

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