[英]Path / Location of Cocos2d-x UserDefault data in IOS?
I am tasked to migrate an IOS game made with Cocos2d-x into Unity.我的任务是将使用 Cocos2d-x 制作的 IOS 游戏迁移到 Unity。 One of the issues I have is that I don't know where Cocos2d-x writes the user's saved data.
我遇到的问题之一是我不知道 Cocos2d-x 将用户保存的数据写入哪里。 The Unity version of the app needs to access that data so that the user doesn't lose their progress.
应用程序的 Unity 版本需要访问该数据,以便用户不会丢失他们的进度。
The Cocos2d-x application saves it's data using something like this: userDefault->setIntegerForKey("coins", 35);
Cocos2d-x 应用程序使用如下方式保存数据:
userDefault->setIntegerForKey("coins", 35);
Would anybody know what path/location that user's saved data is stored?有人知道用户保存的数据存储在什么路径/位置吗? Are there ways I can find that out?
有什么办法可以找出来吗? I've already tried to view it on xcode via
Window > Devices and Simulators > Installed Apps
but the app isn't listed.我已经尝试通过
Window > Devices and Simulators > Installed Apps
在 xcode 上查看它,但未列出该应用程序。
Any help would be appreciated.任何帮助,将不胜感激。 Thanks.
谢谢。
In cocos2d-x v4:在 cocos2d-x v4 中:
// write string
[[NSUserDefaults standardUserDefaults] setObject:[NSString stringWithUTF8String:value.c_str()] forKey:[NSString stringWithUTF8String:pKey]];
// read string
NSString *str = [[NSUserDefaults standardUserDefaults] stringForKey:[NSString stringWithUTF8String:pKey]];
// read integer
NSNumber *value = [[NSUserDefaults standardUserDefaults] objectForKey:[NSString stringWithUTF8String:pKey]];
Before V 2.1.2 the info was stored in UserDefault.xml在 V 2.1.2 之前,信息存储在 UserDefault.xml
#define XML_FILE_NAME "UserDefault.xml"
#ifdef KEEP_COMPATABILITY
if (! _isFilePathInitialized)
{
// xml file is stored in cache directory before 2.1.2
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
_filePath = [documentsDirectory UTF8String];
_filePath.append("/");
_filePath += XML_FILE_NAME;
_isFilePathInitialized = true;
}
#endif
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