[英]Three.js: changing mesh color results in only 1 face getting affected by the change
so i have a model (an assembly from CAD) in GLB format, with many parts, hierarchy and such.所以我有一个 GLB 格式的模型(来自 CAD 的组件),其中包含许多部件、层次结构等。 What i'm trying to accomplish is highlighting an object (specifically, a part of the assembly) on mouseover.
我想要完成的是在鼠标悬停时突出显示一个对象(特别是程序集的一部分)。
so the main code that does this is:所以执行此操作的主要代码是:
raycaster.setFromCamera( pointer, camera );
const intersects = raycaster.intersectObjects(scene.children, true);
if ( intersects.length > 0 ) {
if ( INTERSECTED != intersects[ 0 ].object ) {
if ( INTERSECTED ) INTERSECTED.material.color.set( INTERSECTED.currentColor );
INTERSECTED = intersects[ 0 ].object;
INTERSECTED.currentColor = INTERSECTED.material.color.getHex();
INTERSECTED.material = INTERSECTED.material.clone();
INTERSECTED.material.color.setHex( 0xffb300 );
}
} else {
if ( INTERSECTED ) INTERSECTED.material.color.set( INTERSECTED.currentColor );
INTERSECTED = null;
}
but unfortunately, the result i get is that only 1 face gets the colour change, the rest of the mesh does not.但不幸的是,我得到的结果是只有 1 个面发生了颜色变化,其余的网格没有。 I have tried many things but i'm kind of a novice on three.js so basically i don't have a clue
我尝试了很多东西,但我是 Three.js 的新手,所以基本上我不知道
for anybody with the same problem in the future: for some kind of reason the step->glb conversion made a standalone mesh for every object face.对于将来遇到相同问题的任何人:出于某种原因,step->glb 转换为每个对象面制作了一个独立的网格。 So in order to highlight the whole part i had to change the material of every object in object.parent.children
所以为了突出整个部分,我不得不改变 object.parent.children 中每个对象的材质
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