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如何根据 mouseMoveEvent 围绕一个点旋转 QGraphicsPixmap?

[英]How to rotate a QGraphicsPixmap around a point according to mouseMoveEvent?

I want rotate a QGraphicsPixmapItem around a point according to mouse position.我想根据鼠标 position 围绕一个点旋转 QGraphicsPixmapItem。

So i tried this:所以我尝试了这个:

void Game::mouseMoveEvent(QMouseEvent* e){
  setMouseTracking(true);
QPoint midPos((sceneRect().width() / 2), 0), currPos;

currPos = QPoint(mapToScene(e->pos()).x(), mapToScene(e->pos()).y());


QPoint itemPos((midPos.x() - cannon->scenePos().x()), (midPos.y() - cannon->scenePos().y()));

double angle = atan2(currPos.y(), midPos.x()) - atan2(midPos.y(), currPos.x());
cannon->setTransformOriginPoint(itemPos);
cannon->setRotation(angle); }

But the pixmap moves a few of pixels.但是像素图移动了几个像素。

I want a result like this:我想要这样的结果: 在此处输入图像描述

Besides the mixup of degrees and radians that @rafix07 pointed out there is a bug in the angle calculation.除了@rafix07 指出的角度和弧度的混合之外,角度计算中还有一个错误。 You basically need the angle of the line from midPos to currPos which you calculate by你基本上需要从midPos到你计算的currPos的线的角度

double angle = atan2(currPos.y() - midPos.y(), currPos.x() - midPos.x());

Additionally the calculation of the transformation origin assumes the wrong coordinate system.此外,变换原点的计算假定了错误的坐标系。 The origin must be given in the coordinate system of the item in question (see QGraphicsItem::setTransformOriginPoint ), not in scene coordinates.原点必须在相关项目的坐标系中给出(参见QGraphicsItem::setTransformOriginPoint ),而不是在场景坐标中。 Since you want to rotate around the center of that item it would just be:由于您想围绕该项目的中心旋转它只是:

QPointF itemPos(cannon->boundingRect().center());

Then there is the question whether midPos is actually the point highlighted in your image in the middle of the canon.然后还有一个问题, midPos是否真的是您图像中在佳能中间突出显示的点。 The y-coordinate is set to 0 which would normally be the edge of the screen, but your coordinate system may be different. y 坐标设置为 0,通常是屏幕的边缘,但您的坐标系可能不同。 I would assume the itemPos calculated above is just the right point, you only need to map it to scene coordinates ( cannon->mapToScene(itemPos) ).我会假设上面计算的itemPos是正确的点,您只需要将 map 到场景坐标( cannon->mapToScene(itemPos) )。

Lastly I would strongly advise against rounding scene coordinates (which are double s) to int s as it is done in the code by forcing it to QPoint s instead of QPointF s.最后,我强烈建议不要将场景坐标(是double s)舍入到int s,因为它是在代码中通过将其强制为QPoint s 而不是QPointF s 来完成的。 Just use QPointF whenever you are dealing with scene coordinates.每当您处理场景坐标时,只需使用QPointF

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