[英]Why doesn't my Pygame sprite move when I blit it to the screen?
I tried to blit a sprite to the screen in Pygame.我试图在 Pygame 中将一个精灵 blit 到屏幕上。
Here's my code:这是我的代码:
import pygame
from pygame.locals import (
K_UP,
K_DOWN,
K_LEFT,
K_RIGHT,
K_ESCAPE,
KEYDOWN,
QUIT
)
WINDOW = pygame.display.set_mode((800,800))
class Player(pygame.sprite.Sprite):
def __init__(self):
self.x = 0
self.y = 0
super().__init__()
self.surf = pygame.Surface((50,50))
self.surf.fill((20, 115, 224))
self.rect = self.surf.get_rect()
def update(self):
print("Updated")
GRAVITY = 10
self.y += GRAVITY
self.rect = (self.x,self.y)
def game_loop():
run = True
while run:
WINDOW.fill((52, 183, 235))
Player().update()
WINDOW.blit(Player().surf,(Player().x,Player().y))
pygame.display.update()
for event in pygame.event.get():
if event.type == QUIT:
run = False
pygame.quit()
if __name__ == "__main__":
game_loop()
The specific part I am having trouble with are:我遇到麻烦的具体部分是:
def update(self):
print("Updated")
GRAVITY = 10
self.y += GRAVITY
self.rect = (self.x,self.y)
and和
Player().update()
WINDOW.blit(Player().surf,(Player().x,Player().y))
When I run this code, the sprite doesn't move from the screen even though self.y is being added by gravity.当我运行这段代码时,即使self.y被重力添加,精灵也不会从屏幕上移开。 How can I fix it?我该如何解决?
As I understand your code, you are instantiating a new Player() with default settings everytime you refer to Player()
.据我了解您的代码,您每次引用 Player() 时都会使用默认设置实例化一个 new Player Player()
。
Try:尝试:
import pygame
from pygame.locals import (
K_UP,
K_DOWN,
K_LEFT,
K_RIGHT,
K_ESCAPE,
KEYDOWN,
QUIT
)
WINDOW = pygame.display.set_mode((800,800))
class Player(pygame.sprite.Sprite):
def __init__(self):
self.x = 0
self.y = 0
super().__init__()
self.surf = pygame.Surface((50, 50))
self.surf.fill((20, 115, 224))
self.rect = self.surf.get_rect()
def update(self):
print("Updated")
GRAVITY = 10
self.y += GRAVITY
self.rect = (self.x, self.y)
def game_loop():
run = True
player = Player()
while run:
WINDOW.fill((52, 183, 235))
player.update()
WINDOW.blit(player.surf, (player.x, player.y))
pygame.display.update()
for event in pygame.event.get():
if event.type == QUIT:
run = False
pygame.quit()
if __name__ == "__main__":
game_loop()
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