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为什么我的 Pygame 精灵在我 blit 到屏幕时不移动?

[英]Why doesn't my Pygame sprite move when I blit it to the screen?

I tried to blit a sprite to the screen in Pygame.我试图在 Pygame 中将一个精灵 blit 到屏幕上。

Here's my code:这是我的代码:

import pygame
from pygame.locals import (
    K_UP,
    K_DOWN,
    K_LEFT,
    K_RIGHT,
    K_ESCAPE,
    KEYDOWN,
    QUIT
)
WINDOW = pygame.display.set_mode((800,800))

class Player(pygame.sprite.Sprite):
    def __init__(self):
        self.x = 0
        self.y = 0
        super().__init__()
        self.surf = pygame.Surface((50,50))
        self.surf.fill((20, 115, 224))
        self.rect = self.surf.get_rect()
    def update(self):
        print("Updated")
        GRAVITY = 10
        self.y += GRAVITY
        self.rect = (self.x,self.y)


def game_loop():
    run = True



    while run:
        WINDOW.fill((52, 183, 235))
        Player().update()
        WINDOW.blit(Player().surf,(Player().x,Player().y))
        pygame.display.update()
        for event in pygame.event.get():
            if event.type == QUIT:
                run = False
                pygame.quit()



if __name__ == "__main__":
    game_loop()

The specific part I am having trouble with are:我遇到麻烦的具体部分是:

def update(self):
    print("Updated")
    GRAVITY = 10
    self.y += GRAVITY
    self.rect = (self.x,self.y)

and

    Player().update()
    WINDOW.blit(Player().surf,(Player().x,Player().y))

When I run this code, the sprite doesn't move from the screen even though self.y is being added by gravity.当我运行这段代码时,即使self.y被重力添加,精灵也不会从屏幕上移开。 How can I fix it?我该如何解决?

As I understand your code, you are instantiating a new Player() with default settings everytime you refer to Player() .据我了解您的代码,您每次引用 Player() 时都会使用默认设置实例化一个 new Player Player()

Try:尝试:

import pygame
from pygame.locals import (
    K_UP,
    K_DOWN,
    K_LEFT,
    K_RIGHT,
    K_ESCAPE,
    KEYDOWN,
    QUIT
)

WINDOW = pygame.display.set_mode((800,800))


class Player(pygame.sprite.Sprite):
    def __init__(self):
        self.x = 0
        self.y = 0
        super().__init__()
        self.surf = pygame.Surface((50, 50))
        self.surf.fill((20, 115, 224))
        self.rect = self.surf.get_rect()

    def update(self):
        print("Updated")
        GRAVITY = 10
        self.y += GRAVITY
        self.rect = (self.x, self.y)


def game_loop():
    run = True

    player = Player()    
    while run:
        WINDOW.fill((52, 183, 235))
        player.update()
        WINDOW.blit(player.surf, (player.x, player.y))
        pygame.display.update()
        for event in pygame.event.get():
            if event.type == QUIT:
                run = False
                pygame.quit()


if __name__ == "__main__":
    game_loop()

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