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如何在 Unity 中重新启动对象位置?

[英]How to restart object position in Unity?

I have a problem with refreshing object position, the condition I want to make is pretty easy.我在刷新对象位置时遇到问题,我想创建的条件非常简单。 If a game object moves too far by X axis, then restart its position where it was at the beginning如果游戏对象在 X 轴上移动得太远,则重新开始它在开始时的位置

My code我的代码

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerController : MonoBehaviour
{
    public float playerSpeed = 5.0f;
    private Rigidbody playerRb;
    private Vector3 startPos;
    
    

    // Start is called before the first frame update
    void Start() 
    {
        playerRb = GetComponent<Rigidbody>();
        startPos = GameObject.Find("Player").transform.position;
    }
    
    void restartPlayerPosition() 
    {
        if(transform.position.x > 10 || transform.position.x < 10){ 
            this.transform.position = startPos;
    }

    }

    // Update is called once per frame
    void Update()
    {
        float horizontalnput = Input.GetAxis("Horizontal");
        float verticalInput = Input.GetAxis("Vertical");

        playerRb.AddForce(Vector3.forward * playerSpeed * verticalInput);
        playerRb.AddForce(Vector3.right * playerSpeed * horizontalnput);

        restartPlayerPosition();
    }

}

But instead of move back and forth, it rotates, and I don't know why.但是它不是来回移动,而是旋转,我不知道为什么。 The thing I know, is that something wrong happens when I call startPos in the start() method, It is trying to refresh location immediately instead of looking on if statement condition first.我知道的是,当我在 start() 方法中调用 startPos 时发生了错误,它试图立即刷新位置,而不是先查看 if 语句条件。 Do I miss something?我想念什么吗?

I've also tried to find position of an object by using this method我还尝试使用此方法查找对象的位置

gameObject.transform.position = sartPos

No errors, but won't work as I wanted it to没有错误,但不会像我想要的那样工作

I think you forget the minus for the position to -10 < x < 10.我想你忘记了位置的负号为 -10 < x < 10。

Change the condition to like this in restartPlayerPosition().在 restartPlayerPosition() 中将条件更改为这样。

if(transform.position.x > 10 || transform.position.x < -10)

That's it.而已。 It will work.它会起作用。

Change your RestartPlayerPosition method with this:用这个改变你的 RestartPlayerPosition 方法:

void restartPlayerPosition() 
{
    if(transform.position.x > (startPos.x +10) || transform.position.x < (startPos.x - 10)
    { 
        this.transform.position = startPos;
    }
}

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