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选择什么样的引擎来打保龄球?

[英]What engine to choose for bowling-like game?

I wanna write some sort of bowling game on iPhone. 我想在iPhone上写某种保龄球游戏。 I've read about SIO2 and Unity but I want to know developers opinion about what engine fits to my task with minimum efforts. 我已经阅读了有关SIO2和Unity的文章,但是我想了解开发人员对哪种引擎最适合我的任务的看法。 What do you recommend? 您有什么推荐的吗?

thx. 谢谢。

如果您希望以2D方式进行操作,并且不想编写opengl调用,则cocos2d-iphone是免费的,并且可能是最简单的方法。

As Billamu states on Unity Answers : 正如Billamu 在Unity Answers上所说:

First of all Unity actually has a mode called 'Dinosaur' to test how your game might look on an older computer. 首先,Unity实际上具有一种称为“恐龙”的模式,用于测试游戏在旧计算机上的外观。

As far as I know Unity does not support native 2D functionality and it wasn't designed with older computers in mind. 据我所知,Unity不支持本机2D功能,并且在设计时并未考虑到较旧的计算机。 Getting Unity to operate natively in 2d would probably be more trouble than it's worth. 使Unity在2d中本机运行可能比它值得的麻烦更多。

However, developing a 2d game in Unity uses less GPU resources than a 3d one. 但是,与3d游戏相比,在Unity中开发2d游戏占用的GPU资源更少。 I think a PC made in the past 10 years should be able to run a 2d game made in Unity without too many problems or slowdown. 我认为,过去十年中制造的PC应该能够运行Unity中制造的2d游戏,而不会出现太多问题或运行速度减慢。 Anything older than that and you could have trouble. 超过此年龄的任何东西都可能会造成麻烦。

Finally, development for Unity iPhone usually centers around optimizing code to run quickly. 最后,Unity iPhone的开发通常围绕优化代码以使其快速运行而进行。 An iPhone 2G has roughly the graphics capability of a PC from say, 1998-2000. 从1998年至2000年,iPhone 2G大致具有PC的图形功能。

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