[英]Audio looping in Objective-C/iPhone
So, I'm finishing up an iPhone App. 因此,我正在完成一个iPhone App。
I have the following code in place to play the file: 我具有以下代码来播放文件:
while(![player isPlaying]) {
totalSoundDuration = soundDuration + 0.5; //Gives a half second break between sounds
sleep(totalSoundDuration); //Don't play next sound until the previous sound has finished
[player play]; //Play sound
NSLog(@" \n Sound Finished Playing \n"); //Output to console
}
For some reason, the sound plays once then the code loops and it outputs the following: 由于某种原因,声音播放一次,然后代码循环,并输出以下内容:
Sound Finished Playing
Sound Finished Playing
Sound Finished Playing
etc...
This just repeats forever, I don't suppose any of you lovely people can fathom what could be the boggle? 这只是永远的重复,我不认为你们中任何一个可爱的人都能理解可能是什么?
Cheers! 干杯!
I am not exactly sure what's wrong with your code, it could be that [player play] is an asyncronous call, but you loop forever without letting the player to actually start playing or realizing that it is actually playing. 我不确定您的代码有什么问题,可能是[player play]是一个异步调用,但是您永远循环播放,而没有让Player真正开始玩或意识到它实际上在玩。 I don't recommend using sleep in any iPhone applications, because the whole model is based on asynchronous events. 我不建议在任何iPhone应用程序中使用sleep,因为整个模型基于异步事件。
I did not test this code or even compile it, but I hope you get the idea from it. 我没有测试甚至没有编译过此代码,但我希望您能从中得到启发。
- (void) startPlayingAgain:(NSTimer *)timer { AVAudioPlayer *player = timer.userInfo; [player play]; } - (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag { NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(startPlayingAgain:) userInfo:player repeats:NO]; } - (void)startPlaying:(NSString *)url { AVAudioPlayer *player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:NULL]; player.delegate = self; [player play]; }
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