[英]Opengl Triangle instead of square
Im trying to create a spinning square inside of xcode using opengl but instead for some reason I have a spinning triangle? 我试图使用opengl在xcode中创建一个旋转的正方形,但是由于某种原因,我却有一个旋转的三角形?
I'm doing this inside of sio2 but I dont think this is the problem. 我正在sio2内执行此操作,但我不认为这是问题所在。
Here is the triangle: http://img220.imageshack.us/img220/7051/snapzproxscreensnapz001.png 这是三角形: http : //img220.imageshack.us/img220/7051/snapzproxscreensnapz001.png
Here is my code: 这是我的代码:
void templateRender( void )
{
const GLfloat squareVertices[] ={
100.0f, -100.0f,
100.0f, -100.0f,
-100.0f, 100.0f,
100.0f, 100.0f,
};
const unsigned char squareColors[] = {
255, 255, 0, 255,
0, 255, 255, 255,
0, 0, 0, 0,
255, 0, 255, 255,
};
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT );
// Your rendering code here...
sio2WindowEnter2D( sio2->_SIO2window, 0.0f, 1.0f );
{
glVertexPointer( 2, GL_FLOAT, 0, squareVertices );
glEnableClientState(GL_VERTEX_ARRAY);
//set up the color array
glColorPointer( 4, GL_UNSIGNED_BYTE, 0, squareColors );
glEnableClientState( GL_COLOR_ARRAY );
glTranslatef( sio2->_SIO2window->scl->x * 0.5f,
sio2->_SIO2window->scl->y * 0.5f, 0.0f );
static float rotz = 0.0f;
glRotatef( rotz, 0.0f, 0.0f, 1.0f );
rotz += 90.0f * sio2->_SIO2window->d_time;
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
sio2WindowLeave2D();
}
Two of your points are the same. 您的两个观点是相同的。 Therefore you have only provided three unique points thus you have a triangle.
因此,您仅提供了三个唯一点,因此您有一个三角形。
The point you are missing is -100.0f, -100.0f, 您缺少的点是-100.0f,-100.0f,
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