[英]Taking a Screenshot of an iPhone app mixing UIKit and OpenGL
So, I know how to take a screenshot with UIKit: 因此,我知道如何使用UIKit截屏:
UIWindow *window = [[[UIApplication sharedApplication] delegate] window];
UIGraphicsBeginImageContext(window.bounds.size);
[window.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);
And I know how to take a screenshot with OpenGL 而且我知道如何使用OpenGL截屏
// Some preparation to read pixels into a buffer
glReadPixels(0,0,backingWidth, backingHeight, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
// Some code to massage the raw pixel data into an image
My app mixes OpenGL and UIKit, so any screenshot taken with just one method doesn't look right. 我的应用程序混合了OpenGL和UIKit,因此仅用一种方法拍摄的任何屏幕截图都不正确。
What's the best way to either a) Composit the two images together or b) Take a screenshot that can capture both OpenGL and UIKit together 最好的方法是a)将两个图像合成在一起,或者b)截取可以同时捕获OpenGL和UIKit的屏幕截图
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