[英]Assigning a Texture2D to an existing Texture2D
I am currently messing with C# XNA 4.0, but I am having some problems assigning a Texture2D to an existing Texture2D. 我目前正在使用C#XNA 4.0,但在将Texture2D分配给现有Texture2D时遇到了一些问题。 An example of the code shown below:
下面显示的代码示例:
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
texDisc48 = Content.Load<Texture2D>("textures/disc_24");
texDisc48 = Content.Load<Texture2D>("textures/disc_48");
texDisc96 = Content.Load<Texture2D>("textures/disc_96");
}
// Random place in the code
texCurrentDisc = texDisc96;
But when I am trying to use the texCurrentDisc in etc Draw, I get the following error: This method does not accept null for this parameter. 但是,当我尝试在etc Draw中使用texCurrentDisc时,出现以下错误: 此方法不为此参数接受null。 Parameter name: texture .
参数名称:texture 。 The texCurrentDisc is just initalized as: Texture2D texCurrentDisc;
texCurrentDisc刚被初始化为: Texture2D texCurrentDisc;
这只是代码中的一个错误,因为纹理在绘制之前就初始化得太晚了。
Can you load the texture using "textures/disc_96"? 可以使用“ textures / disc_96”加载纹理吗? I thought it had to use something like "textures\\disc_96".
我认为它必须使用“ textures \\ disc_96”之类的东西。 Also you assign to texDisc48 twice.
您还要两次分配给texDisc48。 So maybe try:
所以也许尝试:
texDisc24 = Content.Load<Texture2D>("textures\\disc_24");
texDisc48 = Content.Load<Texture2D>("textures\\disc_48");
texDisc96 = Content.Load<Texture2D>("textures\\disc_96");
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