[英]How to create a dynamic body in Box2D?
I am totally new to Box2D in Android. 我对Android中的Box2D完全陌生。 I am trying to create a body in ANDROID, but it never seems to work.
我正在尝试在ANDROID中创建一个主体,但是它似乎从未起作用。 I imported the library to the lib folder.
我将库导入了lib文件夹。 And I tried somthing like this.
我试过这样的东西。
BodyDef bodyDef = new BodyDef();
Vec2 initVel = new Vec2();
PolygonShape shape = new PolygonShape();
FixtureDef fd = new FixtureDef();
bodyDef.position.set(3.303636f, 7.712577f);
bodyDef.userData = block1;
bodyDef.angle = 0.000000f;
Body rectangle = world.createBody(bodyDef);
initVel.set(0.000000f, 0.000000f);
rectangle.setLinearVelocity(initVel);
rectangle.setAngularVelocity(0.000000f);
Vec2[] rectangle_vertices = new Vec2[4];
rectangle_vertices[0].set(-0.921088f, -0.614059f);
rectangle_vertices[1].set(0.921088f, -0.614059f);
rectangle_vertices[2].set(0.921088f, 0.614059f);
rectangle_vertices[3].set(-0.921088f, 0.614059f);
shape.set(rectangle_vertices, 4);
fd.shape = shape;
fd.density = 0.015000f;
fd.friction = 0.300000f;
fd.restitution = 0.600000f;
rectangle.createFixture(fd);
can anyone help me on this. 谁可以帮我这个事。 Or PLease provide me with a sample code or how to start with Box2D.
或请给我提供示例代码或如何从Box2D开始。 My main problem was some of the things like "FixtureDef" was not imported.
我的主要问题是未导入“ FixtureDef”之类的东西。 Actually I tried to port the code which I used in Iphone Box2D to android.
实际上,我尝试将Iphone Box2D中使用的代码移植到android。
Please anyone help. 请任何人帮助。 Thanks for reading.
谢谢阅读。
You can try this URL tutorial first! 您可以先尝试此URL教程 !
Have a look at this code as well! 也看一下这段代码 !
Hope these would be useful.. 希望这些会有用。
If you are playing with Box2d
in Android I would recommend you to check the cocos2d ports. 如果您在Android中使用
Box2d
,则建议您检查cocos2d端口。
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