[英]C# - Convert WPF Image.source to a System.Drawing.Bitmap
I've found loads of people converting a BitmapSource
to a Bitmap
, but what about ImageSource
to Bitmap
? 我发现很多人将BitmapSource
转换为Bitmap
,但是ImageSource
到Bitmap
呢? I am making an imaging program and I need to extract bitmaps from the image displayed in the Image
element. 我正在制作一个成像程序,我需要从Image
元素中显示的图像中提取位图。 Does anyone know how to do this? 有谁知道如何做到这一点?
EDIT 1: 编辑1:
This is a function for converting the BitmapImage
to a Bitmap
. 这是将BitmapImage
转换为Bitmap
。 Remember to set the 'unsafe' option in the compiler preferences. 请记住在编译器首选项中设置“unsafe”选项。
public static System.Drawing.Bitmap BitmapSourceToBitmap(BitmapSource srs)
{
System.Drawing.Bitmap btm = null;
int width = srs.PixelWidth;
int height = srs.PixelHeight;
int stride = width * ((srs.Format.BitsPerPixel + 7) / 8);
byte[] bits = new byte[height * stride];
srs.CopyPixels(bits, stride, 0);
unsafe
{
fixed (byte* pB = bits)
{
IntPtr ptr = new IntPtr(pB);
btm = new System.Drawing.Bitmap(width, height, stride, System.Drawing.Imaging.PixelFormat.Format1bppIndexed, ptr);
}
}
return btm;
}
Next is now to get a BitmapImage
: 接下来是获取BitmapImage
:
RenderTargetBitmap targetBitmap = new RenderTargetBitmap(
(int)inkCanvas1.ActualWidth,
(int)inkCanvas1.ActualHeight,
96d, 96d,
PixelFormats.Default);
targetBitmap.Render(inkCanvas1);
MemoryStream mse = new MemoryStream();
System.Windows.Media.Imaging.BmpBitmapEncoder mem = new BmpBitmapEncoder();
mem.Frames.Add(BitmapFrame.Create(targetBitmap));
mem.Save(mse);
mse.Position = 0;
BitmapImage bi = new BitmapImage();
bi.BeginInit();
bi.StreamSource = mse;
bi.EndInit();
Next is to convert it: 接下来是转换它:
Bitmap b = new Bitmap(BitmapSourceToBitmap(bi));
Actually you don't need to use unsafe code. 实际上你不需要使用不安全的代码。 There's an overload of CopyPixels
that accepts an IntPtr: CopyPixels
的重载接受IntPtr:
public static System.Drawing.Bitmap BitmapSourceToBitmap2(BitmapSource srs)
{
int width = srs.PixelWidth;
int height = srs.PixelHeight;
int stride = width * ((srs.Format.BitsPerPixel + 7) / 8);
IntPtr ptr = IntPtr.Zero;
try
{
ptr = Marshal.AllocHGlobal(height * stride);
srs.CopyPixels(new Int32Rect(0, 0, width, height), ptr, height * stride, stride);
using (var btm = new System.Drawing.Bitmap(width, height, stride, System.Drawing.Imaging.PixelFormat.Format1bppIndexed, ptr))
{
// Clone the bitmap so that we can dispose it and
// release the unmanaged memory at ptr
return new System.Drawing.Bitmap(btm);
}
}
finally
{
if (ptr != IntPtr.Zero)
Marshal.FreeHGlobal(ptr);
}
}
That example worked for me: 这个例子对我有用:
public static Bitmap ConvertToBitmap(BitmapSource bitmapSource)
{
var width = bitmapSource.PixelWidth;
var height = bitmapSource.PixelHeight;
var stride = width * ((bitmapSource.Format.BitsPerPixel + 7) / 8);
var memoryBlockPointer = Marshal.AllocHGlobal(height * stride);
bitmapSource.CopyPixels(new Int32Rect(0, 0, width, height), memoryBlockPointer, height * stride, stride);
var bitmap = new Bitmap(width, height, stride, PixelFormat.Format32bppPArgb, memoryBlockPointer);
return bitmap;
}
Are your ImageSource not a BitmapSource? 你的ImageSource不是BitmapSource吗? If your loading the images from files they should be. 如果您从文件加载图像应该是。
Reply to your comment: 回复你的评论:
Sounds like they should be BitmapSource then, BitmapSource is a subtype of ImageSource. 听起来他们应该是BitmapSource然后,BitmapSource是ImageSource的子类型。 Cast the ImageSource to BitmapSource and follow one of those blogposts. 将ImageSource转换为BitmapSource并按照其中一个博客文章进行操作。
You don't need a BitmapSourceToBitmap
method at all. 您根本不需要BitmapSourceToBitmap
方法。 Just do the following after creating your memory stream: 创建内存流后,请执行以下操作:
mem.Position = 0;
Bitmap b = new Bitmap(mem);
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