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我应该使用cocos2D还是andengine?

[英]Should I use cocos2D or andengine?

What is the project the more active/Stable? 什么是更活跃/稳定的项目? Can you say me the deep diference between cocos2D and andengine? 你能告诉我cocos2D和andengine之间的深刻差异吗?

I would definitly choose Andengine. 我肯定会选择Andengine。 Cocos2D for Android is yet too buggy. 适用于Android的Cocos2D还有太多错误。

I'm using AndEngine for one of my projects, and I must say, it's rather nice. 我正在将AndEngine用于我的一个项目,我必须说,它相当不错。 A little comparision between LibGDX and AndEngine: LibGDX和AndEngine之间的一点比较:

1) AndEngine 1)AndEngine

  • Only for Android. 仅适用于Android。
  • High level, you propably won't need any direct calls for GL functions. 高级别,您可能不需要任何直接调用GL功能。
  • Quite easy to learn, and to code with. 相当容易学习和编码。
  • There are versions (source) for OpenGL ES 1.0 / 1.1 / 2.0 (with support for shaders) 有OpenGL ES 1.0 / 1.1 / 2.0的版本(源代码)(支持着色器)

2) LibGDX 2)LibGDX

The question is, do you need the LibGDX platform freedom, or maybe you are making project only for Android? 问题是,您是否需要LibGDX平台自由,或者您是否只为Android制作项目?

Also, look at that nice list of Android engines here . 另外,在这里查看一下不错的Android引擎列表。

AndEngine was specifically designed for coding-efficiency, libGDX gives you a little more freedom but requires a little more work. AndEngine专为编码效率而设计,libGDX为您提供更多自由,但需要更多工作。 So LibGDX allows you to the low-level stuff easier, which is a little harder to do in AndEngine. 因此,LibGDX可以让你更容易地处理低级别的东西,这在AndEngine中有点难度。

I think cocos2d-android is not an active project like cocos2d-iphone and cocos2d-x . 我认为cocos2d-android不是像cocos2d-iphone和cocos2d-x这样的活动项目。 It haven't been updated for quite a long time. 它已经很久没有更新了。

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