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带有(仅一点)Unity 3D的iOS项目?

[英]iOS project with (just a little) Unity 3D?

The standard way to develop with Unity 3D is to develop in the Unity 3D IDE and have it generated Xcode projects when necessary. 使用Unity 3D进行开发的标准方法是在Unity 3D IDE中进行开发,并在必要时使其生成Xcode项目。 If we need UIKit support or other Cocoa-Touch features, we need to write pluggins or wrappers for bridging. 如果需要UIKit支持或其他Cocoa-Touch功能,则需要编写插件或包装程序进行桥接。

Is it possible that we build the overall structure with Cocoa-Touch and Objective-C and only leverage the 3D capabilities of Unity 3D in some certain occasions? 我们是否有可能使用Cocoa-Touch和Objective-C构建整体结构,并且在某些情况下仅利用Unity 3D的3D功能?

If Unity automatically wraps your entire 3D project inside an Obj-C project, then no, it's not possible. 如果Unity自动将您的整个3D项目包装在Obj-C项目中,那么不能,这是不可能的。

Why not just accomplish what you're trying to do within the game? 为什么不仅仅完成您在游戏中要做的事情? Unity supports a lot of various .NET libraries - surely you could just accomplish what you need within Unity itself? Unity支持许多各种.NET库-您肯定可以在Unity本身中完成所需的工作?

我同意,只需使用Unity或不使用unity,将SDK混合在一起非常复杂

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