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.net中的二进制序列化/反序列化对象图大小是否有限制?

[英]Is there any limits for binary serialization / deserialization object graph size in .net?

For example, i have: 例如,我有:

struct SomeStruct
{
   //some fields
   //each instance will store info read from file, maybe be 3kb, maybe more.
}

List<SomeStruct> lst = new List<SomeStruct>();

I will add to that list crazy amount of objects, so it will end up to 10Gbs or more in size. 我将在该列表中添加疯狂数量的对象,因此最终大小将达到10Gbs或更多。 Can i serialize lst without any errors like out of memory and etc? 我可以序列化lst而不出现内存不足等错误吗? Can i deserialize it later? 我可以稍后反序列化吗?

If you can hold the list of items in memory at one time, you should have a decent chance of serializing/deserializing them. 如果您可以一次将列表保存在内存中,则应该有很大的机会将它们序列化/反序列化。 You may want to handle them individually, in a stream, rather than serializing/deserializing the entire list all at once, perhaps. 您可能想在流中单独处理它们,而不是一次全部序列化/反序列化整个列表。 That would take care of any edge cases you might have. 这样可以解决您可能遇到的任何情况。

Pseudo-code: 伪代码:

private void SerializeObjects(List<foo> foos, Stream stream)
{
    foreach (var f in foos)
    {
        stream.Write(f);
    }
}

private void DeserializeObjects(List<foo> foos, Stream stream)
{
    foo f = stream.ReadFoo();
    while (f != null)
    {
        foos.Add(f);
        f = stream.ReadFoo();
    }
}

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