[英]In C++, how do I write a 3-dimensional array?
Thanks for looking! 谢谢你的期待!
I am building a quadcopter and am placing on each of it's four arms a strip of RGB LEDs which are individually addressable. 我正在构建一个四轴飞行器,并在它的四个臂上放置一条可以单独寻址的RGB LED条。 There are 6 LEDs per strip. 每个条带有6个LED。
Further, there are six steps in a sequence to how I wish to toggle the lights so all six lights on the strip don't necessarily toggle at once. 此外,按顺序有六个步骤,我希望如何切换灯光,这样条带上的所有六个灯都不一定要切换。
In pseudo code, here is what I am trying to create: 在伪代码中,这是我想要创建的:
someArray = A group of 4 LED strips {Strip 1: [
Step 1: [ LED 1: [R, G, B], . . ., LED 6: [R, G, B] ],
. . .,
Step 6: [ LED 1: [R, G, B], . . ., LED 6: [R, G, B] ],
],
. . .,
Strip 4: [
Step 1: [ LED 1: [R, G, B], . . ., LED 6: [R, G, B] ],
. . .,
Step 6: [ LED 1: [R, G, B], . . ., LED 6: [R, G, B] ],
]};
I am using an Arduino to drive the lights, and the code is in C++ with which I am not very familiar. 我正在使用Arduino来驱动灯光,代码是用C ++编写的,我不太熟悉。
Here is the code I have tried so far, but when I compile in the Arduino IDE, I get an error that says "Braces around scalar initializer for type 'int'". 这是我到目前为止尝试过的代码,但是当我在Arduino IDE中编译时,我收到一条错误,上面写着“对于'int'类型的标量初始化器的大括号”。
int gpsHoldArr[4][6][6] = {
{
{{255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}}
},
{
{{255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}}
},
{
{{255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}}
},
{
{{255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}}
},
};
What am I missing here? 我在这里错过了什么?
Intended use would be something like this: 预期用途将是这样的:
//iterate each of the 6 sets of RGB values and assign them to the correct (sequential) LED
void toggleLights(int lights[]){
for(int i = 0; i <= 6; ++i)
{
set_color_led(i, lights[i][0], lights[i][1], lights[i][2]);
}
}
toggleLights(gpsHoldArr[1][0]);//Get the first step of the second arm.
Thanks in advance. 提前致谢。
You wrote the initialization for a 4d array as RGB has 3 components. 您为4d数组编写了初始化,因为RGB有3个组件。 You probably want to do something like this: 你可能想做这样的事情:
struct rgb {
int r, g, b;
};
rgb gpsHoldArr[4][6][6] = {
{
{{255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}}
},
{
{{255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}}
},
{
{{255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}}
},
{
{{255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {0,0,0}},
{{255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}, {255,0,0}}
},
};
Or, change your declaration to this: 或者,将您的声明更改为:
int gpsHoldArr[4][6][6][3]
Use a byte and cut the memory usage in half 使用一个字节并将内存使用量减半
typedef struct rgb_t {
byte r;
byte g;
byte b;
};
rgb_t gpsHoldArr[4][6][6] = {
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