[英]MonoGame XNA Helloworld with a Texture2D
I'm having some trouble using the Texture2D class. 我在使用Texture2D类时遇到了一些麻烦。 I'm pretty sure this is a fairly easy question. 我很确定这是一个相当简单的问题。 I'm getting the following error: 我收到以下错误:
Error 1 Expected class, delegate, enum, interface, or struct D:\_Projects\MonoGameWindowsApplication1\MonoGameWindowsApplication1\Game1.cs 14 13 MonoGameWindowsApplication1
I don't seem to have a reference to the Texture2D class but I'm not sure why I don't. 我似乎没有对Texture2D类的引用,但是我不确定为什么没有。 Any help would be great. 任何帮助都会很棒。
#region Using Statements
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.GamerServices;
#endregion
namespace MonoGameWindowsApplication1
{
private Texture2D background; // <---- This is where I get the above error.
/// <summary>
/// This is the main type for your game
/// </summary>
public class Game1 : Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
public Game1()
: base()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here
base.Initialize();
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
// TODO: use this.Content to load your game content here
}
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// all content.
/// </summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
// TODO: Add your update logic here
base.Update(gameTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
// TODO: Add your drawing code here
base.Draw(gameTime);
}
}
}
Move the private Texture2D background
variable into the Game1
class . 将private Texture2D background
变量移到Game1
类中。
Variables must be in a class
, interface
or struct
and not a namespace. 变量必须在class
, interface
或struct
而不是名称空间中。
public class Game1 : Game
{
private Texture2D background; //Error free
...
}
You're in a namespace, and it's expecting a class, delegate, enum, interface, or struct. 您在名称空间中,并且需要一个类,委托,枚举,接口或结构。
-- Edit: The above poster got it right lol. -编辑:上面的海报正确了。
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