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从UDP套接字接收并发回数据

[英]Receive from UDP Socket and send data back

I'm trying to write a console application that takes a request (size is to be 18 bytes), and then send something (size of 7 bytes) back to the client. 我正在尝试编写一个接受请求的控制台应用程序(大小为18个字节),然后将一些东西(大小为7个字节)发送回客户端。 I for the life of me can't seem to get this to work. 我为我的生活似乎无法让这个工作。 I can receive the data fine, but the data I send back never gets to the client. 我可以很好地接收数据,但我发回的数据永远不会到达客户端。

Here is my code 这是我的代码

 static void Main(string[] args)
 {
        // Data to return
        byte[] ret = { 0xfe, 0xfd, 0x09, 0x00, 0x00, 0x00, 0x00 };

        // tell the user that we are waiting
        Console.WriteLine("Waiting for UDP Connection...");

        // Create a new socket to listen from
        Socket Skt = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
        Skt.EnableBroadcast = true;
        Skt.Bind(new IPEndPoint(IPAddress.Loopback, 27900));

        try
        {
            // Blocks until a message returns on this socket from a remote host.
            Byte[] receiveBytes = new byte[48];
            IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
            EndPoint senderRemote = (EndPoint)sender;

            Skt.ReceiveFrom(receiveBytes, ref senderRemote);
            string returnData = Encoding.UTF8.GetString(receiveBytes).Trim();

            Console.WriteLine("This is the message you received " + returnData.ToString());

            // Sent return data
            int sent = Skt.SendTo(ret, senderRemote);
            Console.WriteLine("Sent {0} bytes back", sent);
            Skt.Close();
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }

        Console.ReadLine();
    }

Anyone give me some pointers please? 有人给我一些指示吗?

Here is the sample code i have modified and you can see you can receive and send from this sample. 以下是我修改过的示例代码,您可以看到可以从此示例接收和发送。 Method Test is acting as client which can be a different process now i have made it in different thread for simulation. 方法测试作为客户端,可以是一个不同的过程,现在我已经在不同的线程中进行模拟。

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
using System.Threading;

namespace ConsoleApplication1
{
    class Program
    {
        static void Main(string[] args)
        {
            // Data to return
        byte[] ret = { 0xfe, 0xfd, 0x09, 0x00, 0x00, 0x00, 0x00 };

        // tell the user that we are waiting
        Console.WriteLine("Waiting for UDP Connection...");

        // Create a new socket to listen from
        Socket Skt = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
        Skt.EnableBroadcast = true;
        Skt.Bind(new IPEndPoint(IPAddress.Loopback, 27900));

        try
        {
            // Blocks until a message returns on this socket from a remote host.
            Byte[] receiveBytes = new byte[48];
            IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
            EndPoint senderRemote = (EndPoint)sender;

            Thread thr = new Thread(new ThreadStart(Test));
            thr.Start();
            Skt.ReceiveFrom(receiveBytes, ref senderRemote);
            string returnData = Encoding.UTF8.GetString(receiveBytes).Trim();

            Console.WriteLine("This is the message you received " + returnData.ToString());

            // Sent return data
            int sent = Skt.SendTo(ret, senderRemote);
            Console.WriteLine("Sent {0} bytes back", sent);
            Skt.Close();
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }

        Console.ReadLine();

        }



        public static void Test()
        {
            byte[] ret = { 0xfe, 0xfd, 0x09, 0x00, 0x00, 0x00, 0x00 };
            Socket Skt = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
            Skt.EnableBroadcast = true;
            IPEndPoint test=new IPEndPoint(IPAddress.Loopback, 27900);

            int sent = Skt.SendTo(ret, test);
            try
            {
                // Blocks until a message returns on this socket from a remote host.
                Byte[] receiveBytes = new byte[48];
                IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
                EndPoint senderRemote = (EndPoint)sender;

                Skt.ReceiveFrom(receiveBytes, ref senderRemote);
                string returnData = Encoding.UTF8.GetString(receiveBytes).Trim();

                Console.WriteLine("This is the message you received " + returnData.ToString());

                // Sent return data
                //int sent = Skt.SendTo(ret, senderRemote);
                Console.WriteLine("Sent {0} bytes back", sent);
                Skt.Close();



            }
            catch (Exception ex)
            {
            }
        }

    }
}

Without also seeing your client code it's difficult to be sure where the problem might lie. 如果没有看到您的客户端代码,很难确定问题可能在哪里。 I can give you a working solution using the network library networkcomms.net though. 我可以使用网络库 networkcomms.net为您提供有效的解决方案。 The code for the server would be as follows: 服务器的代码如下:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using NetworkCommsDotNet;

namespace UPDServer
{
    class Program
    {
        static void Main(string[] args)
        {
            NetworkComms.AppendGlobalIncomingPacketHandler<string>("Message", (packetHeader, connection, incomingString) => 
            {
                Console.WriteLine("This is the message you received " + incomingString);
                connection.SendObject("Message", incomingString + " relayed by server.");
            });

            UDPConnection.StartListening(true);

            Console.WriteLine("Server ready. Press any key to shutdown server.");
            Console.ReadKey(true);
            NetworkComms.Shutdown();
        }
    }
}

And for the client: 对于客户:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using NetworkCommsDotNet;

namespace UDPClient
{
    class Program
    {
        static void Main(string[] args)
        {
            string messageToSend = "This is a message To Send";
            string messageFromServer = UDPConnection.GetConnection(new ConnectionInfo("127.0.0.1", 10000), UDPOptions.None).SendReceiveObject<string>("Message", "Message", 2000, messageToSend);
            Console.WriteLine("Server said '{0}'.", messageFromServer);

            Console.WriteLine("Press any key to exit.");
            Console.ReadKey(true);
            NetworkComms.Shutdown();
        }
    }
}

You will obviously need to download the NetworkCommsDotNet DLL from the website so that you can add it in the 'using NetworkCommsDotNet' reference. 您显然需要从网站下载NetworkCommsDotNet DLL,以便您可以在“使用NetworkCommsDotNet”参考中添加它。 Also see the server IP address in the client example is currently "127.0.0.1", this should work if you run both the server and client on the same machine. 另请参阅客户端示例中的服务器IP地址当前为“127.0.0.1”,如果您在同一台计算机上同时运行服务器和客户端,这应该可以工作。 For more information checkout the getting started or how to create a client server application articles. 有关更多信息,请查看入门如何创建客户端服务器应用程序文章。

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