I'm trying to translate some Ogre code to it's C# version and I ran into a problem :
const size_t nVertices = 8;
const size_t vbufCount = 3*2*nVertices;
float vertices[vbufCount] = {
-100.0,100.0,-100.0, //0 position
-sqrt13,sqrt13,-sqrt13, //0 normal
//...
-sqrt13,-sqrt13,sqrt13, //7 normal
};
Basically, const size_t doesn't exist in C#, and const int can't be used to declare array's size.
I was wondering how to declare arrays with a constant value?
size_t is a typedef (kind of like a #define macro) which is basically an alias for another type. Its definition depends on the SDK, but it's usually unsigned int .
Anyway, in this case it doesn't really matter because they're constants, so you know that nVertices is 8 and vbufCount is 48. You can just write it like this in C#:
const int nVertices = 8;
const int vbufCount = 3 * 2 * nVertices;
float[] vertices = new float[vbufCount] {
-100.0,100.0,-100.0, //0 position
-sqrt13,sqrt13,-sqrt13, //0 normal
//...
-sqrt13,-sqrt13,sqrt13, //7 normal
};
Basically, const size_t doesn't exist in C#, and const int can't be used to declare array's size.
That's not because of const int
, but because array size is not part of the array type in C#. You can change your code into this:
float[] vertices = {
-100.0f,100.0f,-100.0f, //0 position
-sqrt13,sqrt13,-sqrt13, //0 normal
//...
-sqrt13,-sqrt13,sqrt13, //7 normal
};
There are also several other ways to do the same thing, including:
const int nVertices = 8;
const int vbufCount = 3*2*nVertices;
float[] vertices = new float[vbufCount] {
-100.0f,100.0f,-100.0f, //0 position
-sqrt13,sqrt13,-sqrt13, //0 normal
//...
-sqrt13,-sqrt13,sqrt13, //7 normal
};
The only difference is that if the number of items in the initializer doesn't match the number you specified, you will get a compile-time error.
float[] array = new float[] { 1.2F, 2.3F, 3.4F, 4.5F };
这个如何在C#中声明arrays
In C++, size_t is an unsigned integer type of at least 16-bits that follows the native integer type of the CPU. In other words, sizeof(size_t) is not fixed, even though most people use it as 'unsigned int'. In C# there is no such thing.
Sizes in C# (f.ex. when using arrays and list's) are normally type 'int', which is a 32-bit integer.
In your case I would probably make the array readonly and use 'vertices.Length', eg:
private readonly float[] vertices = new float[]
{
1f,2f,3f,4f,5.2f // etc
};
or in this case I'd probably define it as a 2D array and use vertices.GetLength:
private readonly float[,] vertices = new float[5,5];
// fill in code:
vertices[0, 0] = 0;
// etc
All these answers don't actually answer the question of what type is equivalent to size_t. The correct type equivalent for size_t in .NET is UIntPtr. It's 32-bit on 32-bit platforms, 64-bit on 64-bit platforms, and unsigned. It's the only type that's truly equivalent.
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