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Can't read socket InputStream on Jelly Bean

I have a TCP socket connection which works well on Android 2.3 but now facing some problems on Android 4.1. The problem is that InputStream.read() method always returns -1 (without blocking), like the connection is closed.

Creating socket:

SocketFactory socketFactory = SocketFactory.getDefault();
Socket socket = socketFactory.createSocket("c.whatsapp.net", 5222);
socket.setSoTimeout(3*60*1000);
socket.setTcpNoDelay(true);

Retrieving input and output streams and writing some initial data:

InputStream inputStream = new BufferedInputStream(socket.getInputStream());
OutputStream outputStream = new BufferedOutputStream(socket.getOutputStream());

outputStream.write(87);
outputStream.write(65);
outputStream.write(1);
outputStream.write(2);
outputStream.flush();

Then, this condition always passes without blocking:

int c = inputStream.read();
if (c < 0) {
    Log.d(TAG, "End of stream");
}

This code is running in a background thread . And it was working on Gingerbread.

Tried to use InputStreamReader and OutputStreamWriter instead of direct streams - no effect.

I have seen that very same error before, although this answer might look offtopic give it a chance and let me know if it worked, for some reason sockets are having strange behavior on jellybean even when they were working completely fine in lower android versions, the way I fixed this issue was to move the targetSdkVersion to jelly bean as well as the Project Build Target under Android properties of the project, didn't modify one single line of code, just that, and for some reason it does the trick...

Hope this helps.

Regards!

I had some similar issue where the inputStream.read() returned -1 and I did not get any Exception. In fact the server was down and the connection broken. I didn't test it with different versions, only with 4.0.

Here's the Google Bug Report about this behavior.

Unfortunately status of the bug seems to be 'closed' as not reproduceable.

My work around was to interpret the -1 as a close of the socket and an unreachable server. When you try to reconnect, you get the right errors.

Friend,

try inputStream.readLine(); (ie) DataInputStream.readLine(); (Deprecated method)

this worked for me...

I have had a similar problem and fixed it with a workaround like this

private static ScheduledThreadPoolExecutor executor = new ScheduledThreadPoolExecutor(1);

private static class WatchDog implements Runnable{
    private Thread thread = Thread.currentThread();

    public void run() {
        Log.d(LOG_TAG, "Interrupting read due to timeout");
        thread.interrupt();
    }
}

private void read(InputStream in, ByteBuffer bb, long waitTime) throws IOException {
    int startingPos = bb.position();
    long timeout = System.currentTimeMillis() + RESPONSE_TIMEOUT;


    ScheduledFuture<?> watchdogFuture = executor.schedule(new WatchDog(), RESPONSE_TIMEOUT, TimeUnit.MILLISECONDS);
    try {
        while(System.currentTimeMillis() < timeout && bb.hasRemaining()){ //workaround fixing timeout after 1ms
            try{
                int read = in.read(bb.array(), bb.position(), bb.remaining());
                if(read > 0){
                    bb.position(bb.position()+read);
                }
            } catch(SocketTimeoutException e){}
            if(bb.hasRemaining()){
                Thread.sleep(5);
            }
        }
        watchdogFuture.cancel(true);
    } catch (InterruptedException e) {}


    if(bb.hasRemaining()){
        throw new SocketTimeoutException("Unable to read requested bytes: " 
                + (bb.position()-startingPos) + "/" +  (bb.limit()-startingPos)
                + " after " + (System.currentTimeMillis() - timeout + RESPONSE_TIMEOUT) + "ms");
    }
}

Using BufferedReader and PrintWriter works on all versions for me and is extremely convenient for sending and receiving anything you want (even JSON strings) via any communication protocol. Try saving them as member variables when starting your background thread like this:

mInput = new BufferedReader(new InputStreamReader(
            socket.getInputStream()));
mOutput = new PrintWriter(new BufferedWriter(
            new OutputStreamWriter(socket.getOutputStream())), true);

For asynchronous communication your background thread might then look like this:

@Override
public final void run() {
    while (!Thread.currentThread().isInterrupted()) {
        if (mInput == null) {
            break;
        }
        String message = null;
        try {
            message = mInput.readLine();
        } catch (IOException e) {
            // handle the exception as you like
            break;
        }
        if (Thread.currentThread().isInterrupted()) {
            // thread was interrupted while reading
            break;
        } else if (message != null) {
            // handle the message as you like
        }
    }
}

Use another background thread to send messages:

@Override
public void run() {
    if (mOutput != null) {
        mOutput.println(<message to be );
        if (mOutput == null) {
            // the above thread was interrupted while writing
        } else if (!mOutput.checkError()) {
            // everything went fine
        } else {
            // handle the exception
        }
    }
}

Also, you will have to close the streams from outside to make sure readLine doesn't block forever:

try {
    mOutput.close();
    mInput.close();
    mOutput = null;
    mInput = null;
} catch (IOException e) {
    // log the exception
}

Now, since you're using TCP sockets it may happen that the socket is actually dead and readLine is still blocking. You have to detect that and close the streams just like above. For that, you will have to add another thread (oh well) that periodically sends keep-alive-messages. If no message was received from the remote device for X seconds, it has to close the streams.

This whole approach makes sure the socket is closed and all threads finish at all circumstances. Of course you can make the communication synchronous, if that is what you need, by removing the sender-thread and including println() inside the reader-thread instead. I hope that helps you (even though the answer comes 8 months late).

Try this code -

Runnable runnable = new Runnable() {

    @Override
    public void run() {

        synchronized (this) {
            Socket s = null;
            String inMsg = null, msg2 = null;
            try {
                try {
                    s = new Socket(server, port);
                } catch (Exception e) {
                    return;
                }
                BufferedReader in = new BufferedReader(
                        new InputStreamReader(s.getInputStream()));
                BufferedWriter out = new BufferedWriter(
                        new OutputStreamWriter(s.getOutputStream()));
                try {
                    inMsg = in.readLine()
                            + System.getProperty("line.separator");
                } catch (Exception e) {
                    return;
                }

                out.write(message + "\n\r");
                out.flush();
                try {
                    msg2 = in.readLine();
                    if (msg2 == null) {
                        return;
                    }
                } catch (Exception e) {
                    return;
                }
                out.close();
                s.close();
            } catch (Exception e) {
                return;
            }
        }

    }

};

It works for me.

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