I'm trying to figure out the behavior of my program, and that is my best theory as to why its doing what its doing. I was hoping this would use the rand
variable to decide which shape to paint, but instead it seems the paintComponent
method is being invoked many times in-between timer firings, causing many shapes to be painted and I'm trying to understand why.
This is the code:
public class TestPane extends JPanel {
private int yPos0;
private int yPos1;
private int boundary0=750;
private ActionEvent ae = null;
private Graphics g0 = null;
private int count=1;
public TestPane(Color foreground){
setForeground(foreground);
this.setBackground(Color.BLUE);
Timer timer = new Timer(3000,new ActionListener(){
@Override
public void actionPerformed(ActionEvent e){
ae = e;
yPos0 =yPos0+50;
repaint();
}
});
timer.start();
}
@Override
public void paintComponent(Graphics g){
g0 = g;
super.paintComponent(g);
createShape(yPos0);
repaint();
}
public void createShape(int ypos0){
//generate random number between 1 and 3 and assign to rand
int rand = (int)((Math.random()*3)+1);
System.out.println(rand);
if(rand==1){
Graphics2D g2d = (Graphics2D) g0.create();
g2d.setColor(Color.RED);
g2d.drawRect(0, ypos0, 200, 50);
}
if(rand==2){
Graphics2D g2d = (Graphics2D) g0.create();
g2d.setColor(Color.GREEN);
g2d.drawRect(0, ypos0, 150, 50);
g2d.drawRect(50, ypos0+50,50,50);
}
}
}
The reason that paintComponent
is being called so many times is that you are calling repaint
within that method which causes itself to be called ad infinitum . This is not needed as you're already calling repaint
from your Timer
.
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