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Use geometric shapes as components

I am trying to create an application similar to Paint, in which I must use some basic shapes in order to create more complex ones.

I will use Swing. I have to be able to drag and drop objects from one JEditorPane to another. I want to use primitives such as line or circle.

What I would like to know is - must the primitives be Components in order to be able to drag and drop them? If so, how could I achieve this?

I was actually planning on doing a blog entry on "Playing With Shapes" this weekend. I have a class that creates a component out of a Shape. The component is straight forward to use:

ShapeComponent component = new ShapeComponent(shape, Color.???);

Here is an early release version of the code:

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Insets;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.Shape;
import javax.swing.JComponent;

/**
 *  A component that will paint a Shape object. Click detection will be
 *  determined by the Shape itself, not the bounding Rectangle of the Shape.
 *
 *  Shape objects can be created with an X/Y offset. These offsets will
 *  be ignored and the Shape will always be painted at (0, 0) so the Shape is
 *  fully contained within the component.
 *
 *  The foreground color will be used to "fill" the Shape.
 */
public class ShapeComponent extends JComponent
{
    private Shape shape;
    private boolean antiAliasing = true;

    /**
     *  Create a ShapeComponent that is painted black.
     *
     *  @param shape the Shape to be painted
     */
    public ShapeComponent(Shape shape)
    {
        this(shape, Color.BLACK);
    }

    /**
     *  Create a ShapeComponent that is painted filled and outlined.
     *
     *  @param shape the Shape to be painted
     *  @param color the color of the Shape
     */
    public ShapeComponent(Shape shape, Color color)
    {
        setShape( shape );
        setForeground( color );

        setOpaque( false );
    }

    /**
     *  Get the Shape of the component
     *
     *  @returns the the Shape of the compnent
     */
    public Shape getShape()
    {
        return shape;
    }

    /**
     *  Set the Shape for this component
     *
     *  @param shape the Shape of the component
     */
    public void setShape(Shape shape)
    {
        this.shape = shape;
        revalidate();
        repaint();
    }

    /**
     *  Use AntiAliasing when painting the shape
     *
     *  @returns true for AntiAliasing false otherwise
     */
    public boolean isAntiAliasing()
    {
        return antiAliasing;
    }

    /**
     *  Set AntiAliasing property for painting the Shape
     *
     *  @param antiAliasing true for AntiAliasing, false otherwise
     */
    public void setAntiAliasing(boolean antiAliasing)
    {
        this.antiAliasing = antiAliasing;
        revalidate();
        repaint();
    }

    /**
     * {@inheritDoc}
     */
    @Override
    public Dimension getPreferredSize()
    {
        //  Include Border insets and Shape bounds

        Insets insets = getInsets();
        Rectangle bounds = shape.getBounds();

        //  Determine the preferred size

        int width = insets.left + insets.right + bounds.width;
        int height = insets.top + insets.bottom + bounds.height;

        return new Dimension(width, height);
    }

    /**
     * {@inheritDoc}
     */
    @Override
    public Dimension getMinimumSize()
    {
        return getPreferredSize();
    }

    /**
     * {@inheritDoc}
     */
    @Override
    public Dimension getMaximumSize()
    {
        return getPreferredSize();
    }

    @Override
    protected void paintComponent(Graphics g)
    {
        super.paintComponent(g);

        //  Graphics2D is required for antialiasing and painting Shapes

        Graphics2D g2d = (Graphics2D)g.create();

        if (isAntiAliasing())
            g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

        //  Shape translation (ie. non-zero X/Y position in bounding rectangle)
        //  and Border insets.

        Rectangle bounds = shape.getBounds();
        Insets insets = getInsets();

        //  Do all translations at once

        g2d.translate(insets.left - bounds.x, insets.top - bounds.y);

        //  Fill the Shape

        g2d.fill( shape );

        g2d.dispose();
    }

    /**
     *  Determine if the point is in the bounds of the Shape
     *
     * {@inheritDoc}
     */
    @Override
    public boolean contains(int x, int y)
    {
        Rectangle bounds = shape.getBounds();
        Insets insets = getInsets();

        //  Check to see if the Shape contains the point. Take into account
        //  the Shape X/Y coordinates, Border insets and Shape translation.

        int translateX = x + bounds.x - insets.left;
        int translateY = y + bounds.y - insets.top;

        return shape.contains(translateX, translateY);
    }
}

It will help you with the component part of your question.

  1. You can use JPanel as the area for drawing shapes
  2. With JPanel , you cannot bring some shapes to back and front. So, ideal choice is to use JLayeredPane so that after drawing you can have options to move the shapes back and front by setting proper Z-Order
  3. When you draw every new shape, add a new JPanel in the JLayeredPane based on the mouse-click location. Doing this will enable easy moving of the shapes inside and across multiple JLayeredPane s

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