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Stack overflow error with GUI

Alright so I am making a calculater, and I am getting a stack overflow error, i'm guessing because it's trying to handle to much data.

import java.awt.*;
import javax.swing.*;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class Size extends JPanel implements ActionListener {

double base,size;
int shoesize;
String race;

JButton calc = new JButton("Calculate");

JTextField textsize = new JTextField(20);

public Size() {
    //JButton calc;
    System.out.println("Started the adding");

    calc.addActionListener(this);
    textsize.addActionListener(this);

    calc.setBounds(135, 200, 120, 40);
    textsize.setBounds(15,40,70,20);

    add(calc);
    add(textsize);

    setPreferredSize(new Dimension(400, 300));
    setLayout(null);
}

public static void main(String[] args) {
    JFrame frame = new JFrame("Size calc");
    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    frame.getContentPane().add(new Size());
    frame.pack();
    frame.setVisible(true);
}

@Override
public void paint(Graphics g){
    DrawStats(g);
}

public void DrawStats(Graphics g) {
    g.setFont(new Font(null, Font.PLAIN, 12));
    g.setColor(Color.red);
    g.drawString("Aprrox Size: " + size, 135, 15);
    paint(g);
}

public void actionPerformed(ActionEvent e) {
    if (e.getSource() == calc) {
        try {
            String ShoeSize = textsize.getText();

            shoesize = Integer.parseInt(ShoeSize);  
            size = shoesize/2;
        } catch (Exception j) {
            System.out.println("Nothing inside of the text field");
        } 
    }
    }
}

when I comment out paint(g) I no longer get the error:

 Exception in thread "AWT-EventQueue-0" java.lang.StackOverflowError
at java.lang.Character.toLowerCase(Unknown Source)
at java.lang.Character.toLowerCase(Unknown Source)
at java.lang.String.toLowerCase(Unknown Source)
at sun.font.SunFontManager.findFont2D(Unknown Source)
at java.awt.Font.getFont2D(Unknown Source)
at java.awt.Font.access$000(Unknown Source)
at java.awt.Font$FontAccessImpl.getFont2D(Unknown Source)
at sun.font.FontUtilities.getFont2D(Unknown Source)
at sun.java2d.SunGraphics2D.checkFontInfo(Unknown Source)
at sun.java2d.SunGraphics2D.getFontInfo(Unknown Source)
at sun.java2d.pipe.GlyphListPipe.drawString(Unknown Source)
at sun.java2d.SunGraphics2D.drawString(Unknown Source)

I want it to update "Aproox size" in real time

There is a cyclic dependency between paint and DrawStats — each one calls the other. Don't call paint directly. Rather invoke repaint . Also override paintComponent rather than paint and invoke super.paintComponent(g) .

Remove the methods paint and DrawStats and replace with this

@Override
public void paintComponent(Graphics g) {

   super.paintComponent(g));
   g.setFont(new Font("SansSerif", Font.PLAIN, 12));
   g.setColor(Color.red);
   g.drawString("Aprrox Size: " + size, 135, 15);
}

Use a Swing Timer to invoke repaint if periodic repaints are required.

Aside: Use Java naming conventions when naming method names such as drawStats .

Ouch... Infinite recursion

@Override
public void paint(Graphics g){
    DrawStats(g); // infinite recursion
}
public void DrawStats(Graphics g) {
    g.setFont(new Font(null, Font.PLAIN, 12));
    g.setColor(Color.red);
    g.drawString("Aprrox Size: " + size, 135, 15);
    paint(g); // infinite recursion
}

I suppose you see this in your stack trace:

...
at Size.paint
at Size.DrawStats
at Size.paint
at Size.DrawStats
at Size.paint
at Size.DrawStats
(a lot more)...

Remove paint(g); in DrawStats

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