When I compile this I keep getting zeros instead of the values any suggestions?
The code here is about a simple rectangle class I created.
#import <Foundation/Foundation.h> @interface Rectangle : NSObject { int width; int height; } @property int width, height; -(int) area; -(int) perimeter; -(void) setWH: (int) h: (int) w; @end #import "Rectangle.h" @implementation Rectangle @synthesize width, height; -(int) area { width*height; } -(int) perimeter { (width+height)*2; } -(void) setWH:(int)h :(int)w { w = width; h = height; } @end #import <Foundation/Foundation.h> #import "Rectangle.h" int main (int argc, const char*argv[]) { @autoreleasepool { Rectangle* r = [[Rectangle alloc]init]; [r setWH: 6:8]; NSLog(@"the width of the rectangle is %i and the hieght %i", r.width, r.height); NSLog(@"the area is %i and the perimeter is %i", [r perimeter], [r area]); } }
you flipped the variable assignment:
-(void) setWH:(int)h :(int)w {
w = width;
h = height;
}
it should be
-(void) setWH:(int)h :(int)w {
width = w;
height = h;
}
In the beginning I didn't understand how it even compiles, since you can't access a property without self
. Then I saw instance variables.
@interface Rectangle : NSObject {
int width;
int height;
}
@property int width, height;
Don't do that. In modern objective-c you don't have to write instance variables for properties at all, they will be automatically synthesized (by the way you don't need @synthesize
either). You are free to write them, of course (especially if you're starting to learn OBjective-C) but then you'd better pick other names for instance variables, because otherwise it causes confusion. A standard practice is to prepend a property name with an underscore.
//interface
@property (nonatomic, assign) int myProperty;
//implementation
@synthesize myProperty = _myProperty; //this will synthesize a getter, a setter and an instance variable "_myProperty"
And you should generally prefer to access properties instead of instance variables, because this way you'll be able to change properties (getters/setters/methods of storing data) implementation without changing everything else. So for area
and perimeter
a better solution would be like this (@PerfectPixel already told you about return
so just note self
).
-(int) area {
return self.width * self.height;
}
-(int) perimeter {
return (self.width + self.height) * 2;
}
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