i have the following code in Windows Phone 8 App:
FrameworkDispatcher.Update();
microphone = Microphone.Default;
microphone.BufferReady += Device_BufferReady;
bStarted = true;
tbData.Text = "00:00:00";
m_lDuration = 0;
microphone.BufferDuration = TimeSpan.FromMilliseconds(100);
baBuffer = new byte[microphone.GetSampleSizeInBytes(microphone.BufferDuration)];
microphone.Start();
however Device_BufferReady never gets hit! any idea what im doing wrong ?
the sample code provided on the dev center ( http://code.msdn.microsoft.com/wpapps/Microphone-Sample-b2ebe8b6 ) makes use of a ticker with a 33ms period, from which you call the FrameworkDispatcher.Update() method...
// Timer to simulate the XNA Framework game loop (Microphone is
// from the XNA Framework). We also use this timer to monitor the
// state of audio playback so we can update the UI appropriately.
DispatcherTimer dt = new DispatcherTimer();
dt.Interval = TimeSpan.FromMilliseconds(33);
dt.Tick += delegate { try { FrameworkDispatcher.Update(); } catch { } };
dt.Start();
Did you implement this?
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