I have a small Lua script:
function g ()
print( AUp);
end
From CI load the script, add a variable with Name AUp and let it run a few hundred times.
for( i=0; i<2000; i++)
{
num= i;
lua_pushnumber( L, i);
lua_setglobal( L, "AUp");
lua_getglobal( L, "g");
if (lua_call( L, 0, 0) != 0)
printf( "%s", lua_tostring(L, -1));
}
The Output of print is 0, always. If I put (i+1) in, the Output is always 1. I can't change the value of AUp. The value stays the same, like in the very first call to lua_pushnumner and lua_setglobal.
What is wrong? The function should be called again and again, but the value of AUp can Change, so I have to update it, before calling lua_call
.
I'm not sure, but have You tried: 1. Defining AUp initial value in Lua script. 2. Cleaning stack values during C loop. ?
EDIT: Forget those two points :)
for(i = 0; i<200; i++)
{
lua_pushnumber(l, i);
lua_setglobal(l, "foo");
lua_getglobal(l, "test_f");
if (lua_pcall(l, 0, 0, 0) != 0)
{
printf( "%s", lua_tostring(l, -1));
}
}
and
function test_f()
print(foo)
end
Works just fine with Lua 5.1.5 Btw, according manual - void lua_call (lua_State *L, int nargs, int nresults);
(use lua_pcall()
instead). Can't even compile Your code with Lua 5.1.5 headers.
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