I have a problem about lighting with three.js
In my scene, I have a mesh named A (with a MeshLambertMaterial) which receive 3 lights correctly : one DirectionalLight and two PointLight. However, the mesh A don't receive anymore PointLight while the PointLights are correctly setup. Indeed other meshes receive the light from the other PointLights.
I have searched property in renderer or materials but I haven't found anything to resolve my problem.
Why the mesh A don't receive anymore lights ?
After a lot of investigation, I've found the problem.
Each time I add a light, I need to put the material needsUpdate flag to true :
material.needsUpdate = true;
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