Could anybody help me to implement the Decorator design pattern in javascript. I have a TankBase entity:
TankBase = function (x, y, width, height, direction, imageOptions) {
TankBase.base.call(this, x, y, width, height, imageOptions);
this.speed = 250;
this.direction = direction;
this.render = function (drawEngine) {
drawEngine.render();
};
...
}
I want to add a new functionality using the Decorator pattern. For example, I want to modify the render() function and draw a health indicator under a tank:
var TankHealthDecorator = function (tank) {
var _tank = tank;
this.render = function (drawEngine) {
// draw a health indicator
...
_tank.render(drawEngine);
};
}
Usage:
var tank = new TankHealthDecorator(new HeavyTank());
where HeavyTank inherits TankBase.
How should I modify TankHealthDecorator() to use it like a wrapper for a tank instance?
EDIT:
Thank you, Paul, for a great article:
I would start here: addyosmani.com/blog/decorator-pattern Good write up. – Paul
Functionally I think what you have is pretty close. I'd store off the original render function, assign a new one, and then simply apply it from within the decorated one. I also don't see a need to create the decorator as an object, but that's probably more of a preference thing.
var DrawEngine = { render: function() {
console.log('render');
} };
var TankBase = function (x, y, width, height, direction, imageOptions) {
this.speed = 250;
this.direction = direction;
this.render = function (drawEngine) {
drawEngine.render();
};
};
var HeavyTank = function() {
TankBase.apply(this, arguments);
this.render = function() {
console.log('heavyTank Render');
}
}
function DecorateTankWithHealthIndicator (tank) {
var oRender = tank.render;
tank.render = function (drawEngine) {
console.log('draw a health indicator');
oRender.apply(tank, arguments);
};
};
var btank = new TankBase();
var htank = new HeavyTank();
btank.render(DrawEngine);
htank.render(DrawEngine);
DecorateTankWithHealthIndicator(btank);
DecorateTankWithHealthIndicator(htank);
btank.render(DrawEngine);
htank.render(DrawEngine);
In the following approach a tankBase object gets passed to the tankHealth function. The tankBase object gets modified within the tankHealth function, saving the tankBase object in the var that
. After the modification that
gets returned as the modified tankBase object.
var TankBase = function () {
this.render = function () {
console.log('tankBase')
};
}
var TankHealthDecorator = function (tank) {
var that = tank;
that.render = function() {
console.log('tankHealth')
};
return that;
}
window.onload = function(){
var tankBase = new TankBase();
var testHealth = new TankHealthDecorator(new TankBase());
tankBase.render(); // tank base
testHealth.render(); // tank health
};
Here is a rough implementation of the Decorator Pattern -- AKA: Wrapper :
The Decorator Pattern is typically used to add additional responsibilities to an object dynamically by forwarding requests onto its accepted Component, and|or decouple Deep Inheritance Hierarchies to be Compositive in Type (not to be confused with the Composite Pattern -- which is Compositive in Hierarchy -- using a Component-Leaf structure to allow synonymous requests across a uniform, fractal topology [treating parents & children equally]).
function AbstractComponent(){
this.draw = function(){
console.log('@AbstractComponent | #draw');
};
}
function AbstractDecorator(){
AbstractComponent.call(this); // Inherit AbstractComponent Interface
this.notify = function(){
console.log('@AbstractDecorator | #notify');
};
}
function ConcreteComponent(options){
AbstractComponent.call(this); // Inherit AbstractComponent Interface
this.fill = function(){
console.log('@ConcreteComponent | #fill');
};
}
function ConcreteDecorator(Component){
AbstractDecorator.call(this); // Inherit AbstractDecorator Interface
function PrivateResponsibility(){
console.log('@ConcreteDecorator | #PrivateResponsibility');
}
this.additionalResponsibility = function(){
console.log('@ConcreteDecorator | #additionalResponsibility');
};
this.draw = function(){
console.log('@ConcreteDecorator | #draw-Component.draw');
// ... additional logic
PrivateResponsibility();
Component.draw();
};
this.fill = function(){
console.log('@ConcreteDecorator | #fill-Component.fill');
Component.fill();
};
}
var concreteComponent = new ConcreteComponent();
concreteComponent = new ConcreteDecorator(concreteComponent); // use same variable name as to allow client code to remain the same
//CLIENT CODE
concreteComponent.draw();
concreteComponent.fill();
concreteComponent.notify();
concreteComponent.additionalResponsibility();
Following is my understanding about function(object) decoration
function api_decorator(some_data){
return function decorator(func){
return function new_function(args){
/* do somethinfg with data before and after func */
console.log("I'm code before with data: "+some_data);
func(args);
console.log("I'm code after");
}
}
}
function somefunc(data){
console.log("Hi, I'm func "+data);
}
somefunc("without decoration")
/* injecting somefunc in decorator api */
somefunc=api_decorator("data needed for api")(somefunc)
/* calling decorated with api somefunc */
somefunc("with decoration")
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