Need a sample project about Unity Exception Logging.
My Requirement is putting putting a class attribute with a return parameter to a class and let unity do all the work.
Such as I want this method to be logged in CustomExceptionHandler and return -1
[CustomExceptionHandler(-1)]
public static int process(){
throw new Exception("TEST");
}
Firstly, you will not be able to intercept a static method using Unity.
Take a look at the Developer's Guide to Dependency Injection Using Unity . Specifically, the chapter on Interception using Unity . Modifying and tailoring the code in the guide you might end up with something like:
class CustomExceptionHandler : ICallHandler
{
public IMethodReturn Invoke(IMethodInvocation input,
GetNextHandlerDelegate getNext)
{
WriteLog(String.Format("Invoking method {0} at {1}",
input.MethodBase, DateTime.Now.ToLongTimeString()));
// Invoke the next handler in the chain
var result = getNext().Invoke(input, getNext);
// After invoking the method on the original target
if (result.Exception != null)
{
// This could cause an exception if the Type is invalid
result.ReturnValue = -1;
result.Exception = null;
}
return result;
}
public int Order
{
get;
set;
}
}
class CustomExceptionHandlerAttribute : HandlerAttribute
{
private readonly int order;
public CustomExceptionHandlerAttribute(int order)
{
this.order = order;
}
public override ICallHandler CreateHandler(IUnityContainer container)
{
return new CustomExceptionHandler() { Order = order };
}
}
class TenantStore : ITenantStore
{
[CustomExceptionHandler(1)]
public int Process()
{
throw new Exception("TEST");
}
}
container.RegisterType<ITenantStore, TenantStore>(
new InterceptionBehavior<PolicyInjectionBehavior>(),
new Interceptor<InterfaceInterceptor>());
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