I have a button in a scene.
Can say ButtonA.
While clicking another button a popup comes.
There is a button in popup also. Say popupbutton.
While clicking on popupbutton, ButtonA works.
How can i escape from this?
GUI handling is especially weak in Unity3D. A solution i've been using is to write a class that handles the input in all active buttons in a scene and maintains a Queue (back to front) of them. When an input is received on a position, it sends the input event to only the top layer of the active buttons.
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